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-   -   [WIP] Campaign - 29th Infantry redux (http://forum.shrapnelgames.com/showthread.php?t=52974)

Ts4EVER January 10th, 2024 01:34 AM

Re: [WIP] Campaign - 29th Infantry redux
 
If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.

Roman January 10th, 2024 10:58 AM

Re: [WIP] Campaign - 29th Infantry redux
 
Quote:

Originally Posted by Ts4EVER (Post 855858)
If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.

I have my force to 100%. Then i fight

Ts4EVER January 10th, 2024 12:23 PM

Re: [WIP] Campaign - 29th Infantry redux
 
Quote:

Originally Posted by Roman (Post 855859)
Quote:

Originally Posted by Ts4EVER (Post 855858)
If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.

I have my force to 100%. Then i fight

Good! If you succeed, you will have beaten the historical result.

Ts4EVER January 11th, 2024 11:39 AM

Re: [WIP] Campaign - 29th Infantry redux
 
1 Attachment(s)
As promised earlier, these are the extracted maps from the campaign for use in generated battles. I deleted the campaign specific map texts and most of them are without pre-placed battle damage.
All were made with the venhola tool based on satellite data. They use slots 500 - 514.

Roman January 12th, 2024 12:56 AM

Re: [WIP] Campaign - 29th Infantry redux
 
Another marginal victory but with many fewer casualties. I lost two tanks that I moved unnecessarily. The enemy's anti-tank tanks were well-positioned and strong.

https://i.imgur.com/xp5t89r.png
https://i.imgur.com/CMO5Aco.png

Roman January 15th, 2024 08:14 AM

Re: [WIP] Campaign - 29th Infantry redux
 
The next battle I had marginal victory. My troops were a meters to take the last three goals (three targets together on the map's SW). The casualties were scarce. As it was too late I finished the game and did not get screenshots. But I'm already in the next battle.
A detail to consider the auxiliary troops is that the balls are not associated with their respective company commanders. I had to associate by hand. And it seems to me that the same thing happened in another previous battle.

Ts4EVER January 15th, 2024 10:38 AM

Re: [WIP] Campaign - 29th Infantry redux
 
You mean the platoons are not assigned to the company HQ?

Roman January 15th, 2024 01:17 PM

Re: [WIP] Campaign - 29th Infantry redux
 
Quote:

Originally Posted by Ts4EVER (Post 855915)
You mean the platoons are not assigned to the company HQ?

Yeah. Auxiliary troops. The core force is fine

Ts4EVER January 15th, 2024 03:41 PM

Re: [WIP] Campaign - 29th Infantry redux
 
Alright, will add it to my list of issues to fix, thanks!

Ts4EVER February 1st, 2024 09:55 AM

Re: [WIP] Campaign - 29th Infantry redux
 
1 Attachment(s)
Any news on the playthrough? I know that scenario you are at is pretty tough, but if you feel you won't win without wrecking your force, you can just consolidate whatever ground you've won (it's what they did in real life).
Anyway, I also pulled out three scenarios from the campaign. They overwrite scenarios 430 - 432 with their updated versions.


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