.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   Maximum AI Competitiveness (http://forum.shrapnelgames.com/showthread.php?t=53111)

wulfir July 31st, 2024 12:21 PM

Re: Maximum AI Competitiveness
 
Anybody else wanting to play the scenario, either as a PBEM or against the AI let me know. I can set it up.

The map is max size but limited by water on two sides. Made with Venhola.

Roman July 31st, 2024 02:48 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by wulfir (Post 856653)
Anybody else wanting to play the scenario, either as a PBEM or against the AI let me know. I can set it up.

The map is max size but limited by water on two sides. Made with Venhola.

After we play I will want the scenario version vs ia

wulfir August 18th, 2024 02:42 AM

Re: Maximum AI Competitiveness
 
In some campaigns I've set up for myself I've made use of auto generated single battles renamed from a save file to a scenario file - then strung together as campaign nodes in a user made campaign.

It's a somewhat busy way of setting up a campaign, but I do it for two reasons - I don't want to know the composition and deployment of the AI and I wanted the AI to have a massive build points advantage beyond the first battle.

DRG August 18th, 2024 05:16 AM

Re: Maximum AI Competitiveness
 
You can also "save as scenario" a generated battle on the first turn as an alternate way of doing that

Roman August 18th, 2024 10:16 AM

Re: Maximum AI Competitiveness
 
Very good. Taking note

DRG August 18th, 2024 01:48 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by DRG (Post 856693)
You can also "save as scenario" a generated battle on the first turn as an alternate way of doing that

It can be saved as a scenario on any turn but in the context of what Ulf was discussing it can be a scenario save on the first time which gives you the same as renaming the save game to a scenario file

wulfir August 18th, 2024 06:06 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by DRG (Post 856695)
It can be saved as a scenario on any turn...

I did for real not know this! :up:

I guess in theory one could save it as a scenario on the last turn?

This would not make the AI more difficult, likely the opposite in fact, but what a time saver in any set-up where you'd want the next battle to take place without any sort of refitting period...

I guess damage to the map like destroyed bridges etc would be carried over also...?

DRG August 18th, 2024 06:45 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by wulfir (Post 856696)
Quote:

Originally Posted by DRG (Post 856695)
It can be saved as a scenario on any turn...

I did for real not know this! :up:

I guess in theory one could save it as a scenario on the last turn?

This would not make the AI more difficult, likely the opposite in fact, but what a time saver in any set-up where you'd want the next battle to take place without any sort of refitting period...

I guess damage to the map like destroyed bridges etc would be carried over also...?

You could save it wherever you like and everything would be saved as it was when you saved it......... this has been in the game since the 2018 release


Quote:

42/ For Extended game owners only.Ongoing regular battles and scenarios ( but NOT PBEM or Campaign games ) can now be saved " As Scenarios" in the scenario folder from the battle window by pressing the "Scenario Save" button that has been added. This allows players and scenario designers an easy-to-use way to save a regular game as a scenario without having to manually rename and transfer them from the save game folder to the scenario folder. This will allow "battle in progress" scenarios to be made much easier as a designer could play out a turn or two saving the game as a scenario until just the right one is found.


All times are GMT -4. The time now is 03:48 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.