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-   -   Experiment (http://forum.shrapnelgames.com/showthread.php?t=53138)

DRG November 10th, 2024 10:10 PM

Re: Experiment
 
We could do that but it's one file for the mines and 26 for the rotors

It is different but change always is

zovs66 November 13th, 2024 08:16 PM

Re: Experiment
 
I’ll run some test tomorrow for ya.

iln82 November 15th, 2024 06:00 AM

Re: Experiment
 
Tried it out. Did a test scenario with a green map & also bought some helicopters with the old rotor graphics.

TBH I was not convinced.

OK the spinning rotor effect is nice BUT I think it clutters the graphics too much.

If there are troops in the same hex they are practically invisible.

Leave it as it is now.

EDIT Maybe making it optional as someone suggested in a previous post could be better..

and yes I understand that it needs more work to do this,

DRG November 15th, 2024 06:26 PM

Re: Experiment
 
2 Attachment(s)
I have multiple copies of the game so I can set up direct comparisons and the difference for me between a hex with a helo and infantry comparing static and spinning blades and I do not see that the infantry in the same hex is "practically invisible "

https://forum.shrapnelgames.com/atta...1&d=1731709355

It is even less with Russian infantry using the icon I posted as an example

https://forum.shrapnelgames.com/atta...1&d=1731710246


Those screenshots were taken at zoom level 6 so two above what you see when the game loads

scorpio_rocks November 16th, 2024 06:49 PM

Re: Experiment
 
After playing a little I can say "I like it"

I think with some helos the rotors look smaller than before - noticeable in your 2nd (Russian) example above - which may look strange on some of the bigger boys.

DRG November 17th, 2024 12:33 AM

Re: Experiment
 
I did that to minimize the motion effect, standardize the blade sizes, and lessen the perceived amount of space the larger helos occupy

Dion November 17th, 2024 12:31 PM

Re: Experiment
 
I think the small blades makes the helicopter look "toyish", like a Godzilla movie. The spinning effect looks fine though, pretty outstanding. I think I could get used to it.

iln82 November 18th, 2024 02:49 PM

Re: Experiment
 
Quote:

Originally Posted by DRG (Post 857059)
I have multiple copies of the game so I can set up direct comparisons and the difference for me between a hex with a helo and infantry comparing static and spinning blades and I do not see that the infantry in the same hex is "practically invisible "

The scenario I set was in a wooded area not clear as you have here.

Maybe I need better glasses :laugh:.

DRG November 18th, 2024 03:58 PM

Re: Experiment
 
No worries, there will be a static rotor set included with the next update for those who don't like the motion effect along with the motion set.

The game will be set up with the motion rotors and both sets will be included in a separate folders under Graphics

oragus January 8th, 2025 12:19 AM

Re: Experiment
 
This is a great idea Don. I really like the animation to simulate motion. Well done!


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