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Re: In Review: Best Fleet Strategy
He didn't say no advantages, and he did say he dumped points into intelligence, I think. He probably has planetary exploitation advantage. I think he probably can do it in 25 turns. In a recent PBW game I have an opponent who did something very like this, but without the mistake of sticking to speed 3 escorts http://forum.shrapnelgames.com/image...s/rolleyes.gif . The first thing I ran into were speed 6 frigates with two DUC IV's, ECM I, and two PDC's, and these were developed in under 30 turns. I parried this with mines and by outnumbering with CSM frigates. This improved Version is a good first strike technique, but the speed 3 escort idea is a mistake, except maybe for defense ships.
PvK |
Re: In Review: Best Fleet Strategy
Ahh.
But with Planet exploitation (I assume you mean Advanced storage technique) it's more like cheating to win, in my perspective really. Unless those racial points go into racial techs or something that doesn't drastically upset the balance of power it's just set in your favor. that just goes to show... |
Re: In Review: Best Fleet Strategy
The main problem with the escort attack is they take too damn long to get to the target. That and even if you win, he can throw everything into a small transport and colony ship and OUTRUN you.
"When the Fleet Group Omega comes for you...all you can do is surrender." Oh so wrong. Organic Armor I can be researched just as quickly as your ships, the defenders also have more time to build. Those ramming ships will tear your attack to shreads. BTW, ramming is NOT AFFECTED by ECM. I.e. you cannot dodge. Phoenix-D |
Re: In Review: Best Fleet Strategy
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gryphin:
texFire, Thanks for the full background. I love word derivations. I also loved the granet hills around Austin and a place called "Inks Lake State Park".<hr></blockquote> I miss Inks Lake. Used to have a ball there dragging my kids on float behind the boat. ------------ So many ugly women, so much time. Got Beer? |
Re: In Review: Best Fleet Strategy
Can someone please get GUTB in a PBW/PBEM so they can show him the error of his ways - speed 3 escorts? lordy!
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Re: In Review: Best Fleet Strategy
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
The main problem with the escort attack is they take too damn long to get to the target. That and even if you win, he can throw everything into a small transport and colony ship and OUTRUN you. "When the Fleet Group Omega comes for you...all you can do is surrender." Oh so wrong. Organic Armor I can be researched just as quickly as your ships, the defenders also have more time to build. Those ramming ships will tear your attack to shreads. BTW, ramming is NOT AFFECTED by ECM. I.e. you cannot dodge. Phoenix-D<hr></blockquote> I like your dedication...TO LOSING!! Sure, you build an armada of ram-ships, but this is putting all your effort into NOT LOSING. So after you cheap-shot Fleet Group Omega, you can't do ANYTHING but wait for Fleet Group Orion to show up with -1 DUC and plus 3 engines so you will NOT be able to catch me. *** I HAVE THE GUNS, I HAVE INNIATIVE SO I WIN!! *** And looking at my strategy, I'm going to try something else out. Consider that you will NEVER EVER be able to hit me, do I really NEED more than one DUC? So let's check this out: Crew/Life/Bridge ... 30t x1 DUC ............. 30t x1 PD .............. 20t ECM ................ 10t x6 engines ......... 60t Total wieght ....... 150t So my effective firepower is cut in half...but theoreticaly...SO WHAT! You STILL CANNOT HOPE TO HIT ME so what should it matter if I have to spend twice the number of turns crushing you? And then I get 6 movement (7 with propulsion expert) plus three movement in combat. I will have to test this. |
Re: In Review: Best Fleet Strategy
GUTB, you are quite entertaining, but seriously, you do realize that getting your defensive adjustment to 100% does not give make yoru ships invulnerable to direct fire weapons don't you?
Any attack modifiers for your opponent will be factored in as well. Yes, your opponent will probably miss more than you do, but he wont miss EVERY shot. And it won't take as many shots to disable your escorts as it will for your escorts to disable his ships. If you can manage an very high numerical advantage in every battle, you will do ok, but your opponent is not likely to allow you to do that. Geo |
Re: In Review: Best Fleet Strategy
"So after you cheap-shot Fleet Group Omega, you can't do ANYTHING but wait for Fleet Group Orion to show up"
Except research, build more ram ships, etc. I should remind you that the ram ships typiclly took out your DUC escorts without loosing more than 50% of their own. So I have have my fleet leftover, you have..none. If you do speed 6 it gets nastier, but you don't really have much of a chance to kill organic armor ships with that little firepower. Phoenix-D |
Re: In Review: Best Fleet Strategy
Actually, the concept of 'Ubermensch' was developed by late 19th century philosopher Friedrich Nietzsche. He believed that the Christian view of the world, and it's morals, were almost explicitly designed to hold back any man that would lay claim to something greater than the usual goals people aspire to. In Nietzsche's view, Christianity thus was a religion of the weak, praising 'unnatural' actions such as presenting the other cheek. Following, one of his goals was the creation of a new set of morals, that would embrace the concept of the Ubermensch and encourage him to step forward. A perfect example of an Ubermensch such as Nietzsche sees him is Napoleon Bonaparte, who strived to conquer all of Europe ( not really an everyday goal eh : ) ). It must be said that his legacy has been perverted by the Nazi's, since Nietzsche based his concept of the Ubermensch on a person's qualities and achievements, not race or skin colour. Sorry bout the rant : )
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Re: In Review: Best Fleet Strategy
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by GUTB:
So my effective firepower is cut in half...but theoreticaly...SO WHAT! You STILL CANNOT HOPE TO HIT ME so what should it matter if I have to spend twice the number of turns crushing you? And then I get 6 movement (7 with propulsion expert) plus three movement in combat. I will have to test this.<hr></blockquote> LOL, yes you will have to test it, and notice that you are getting hit. Oh noooo... http://forum.shrapnelgames.com/images/icons/shock.gif P.S. No one with speed 3 has the initiative. http://forum.shrapnelgames.com/images/icons/icon12.gif [ 22 March 2002: Message edited by: PvK ]</p> |
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