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Re: Organic Infestation ?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Sinapus:
It was more making the system type a black hole so it could be destroyed by the black hole destroyer.<hr></blockquote> Well I was kinda talking about that; I'm just saying that it should be modded based on the description. Sorry if it wasnt clear, eh? |
Re: Organic Infestation ?
Here's an addon to the systemtypes:
Wonder Systems There is: - A nomadic planet (with lots of moons) - A starsystem running into a turbulence (every object has a storm hanging onto it). - A system with a twin/dual world. (Two large planets in same sector, acting as a moon to each other) |
Re: Organic Infestation ?
In lieu of my enhancing of the sensor components for my personal mod, I think I am going to make blackhole and large star systems completely disrupt Gravitic sensors.
I mean- if a black hole won't disrupt gravitic sensors, nothing will! http://forum.shrapnelgames.com/images/icons/tongue.gif But of course, I can't do that, since there doesn't seem to be a way of disrupting a particular sensor type. Rats! http://forum.shrapnelgames.com/images/icons/icon9.gif [ 29 March 2002: Message edited by: Arak Koba ]</p> |
Re: Organic Infestation ?
SJ, your Wonder 1 system is fantastic !
I started a new game with your systems included in system.txt. One neibour systems is Wonder 1 and I am itching to get to some scaners ASAP to investigate what is hidden under all those storms ! Very entertaining indeed, adds more spice to dull standard SEIV systems. |
Re: Organic Infestation ?
Keep an eye out for Wonder 2's.
They're basically a poor man's ringworld http://forum.shrapnelgames.com/images/icons/icon7.gif |
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