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Re: Drones
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Geoschmo[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Sats don't need resupply. At least right now. Is there a change in the works? It'd be awfully messy if sats did need resupply. I hope this isn't changed. I think the AI would be completely unable to handle resupplying sats, and possibly not even bases. |
Re: Drones
Geo, lst I agreee with the Baron On the Sats supply question, I think this would create a mess.
2nd what if you built a large Sat, put a Supply or 2 on it it maybe even a solar panel, build say 5-10 of these, fleet comes up, hit the join fleet button, sats go into the fleet, would they then include their total supply towards the supply of that fleet??? The fleet won't be allowed to move because of the sats, but after a turn or two, wouldn't their stored supply be used towards the fleet? Then fleet would hit the button again, put the sats back, and go on their way with new supply, Sats would then have to use solar panels to resupply the supply pods.??? I hope I explained what I meant the right way.... just a curious Mac [ May 30, 2002, 18:15: Message edited by: mac5732 ] |
Re: Drones
Oh, I totally agree sats needing supply would be a BIG mess. I was not advocating it at all. The messiness of it all may be why they dont need resupply to begin with, because if you read the information at the top of the Vehiclesize.txt file it sounds as if it was written at a time when they did use supply. It may have been patched out very early becasue of the impracticality of resupplying them.
I was simply addressing the question of putting solar collectors on sats. I was pointing out that it's useless now, but might not be with the next patch, since weapons will not fire when supply is gone. Of course this may not affect sats at all if the supply doesn't actually get used when they fire the way it does on ships. It was more of a hypothetical discussion than a realistic one. Quote:
Geoschmo [ May 30, 2002, 18:57: Message edited by: geoschmo ] |
Re: Drones
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Re: Drones
Something strange happened to me with drones and the computer AI.
In my new game I'm in early game (no heavy ships or tech yet), but since I sent out several scouts and colony ships I got 4-5 ruin planets, two of which gave me drone tech (level 2 total). Then I met one of the TDM modpack AI's (the mechanic one with rock/none) and it declared war on me (not surprisingly when I read the description of it) Anyway it immediately attacked and killed a worthless colony which I had got ruins from and was heading toward my next similar colony (with a single frigate). I decided to give drones a try and emergency build a nice ship drone to defend the planet. Next turn instead of attacking the frigate withdrew, like it knew I had a drone in the cargo of the colony. Strange I thought, but maybe a coincident. Then a couple of turns later it entered the system again, this time with TWO frigates (coincidentily enough to bypass my drone), but I built another drone in time, and AGAIN it retreated out of the system. My question is, can the AI detect what kind of weapons you have with no long range scanner tech? Even scan my cargo for weaponry? -- AeoN2 -- Cole's Law Thinly sliced cabbage |
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