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-   -   What is MM working on ? (http://forum.shrapnelgames.com/showthread.php?t=6229)

klausD June 12th, 2002 08:57 PM

Re: What is MM working on ?
 
I would love to see an option where I can transfer supply from one ship to another. For simplictiy sake it would be enough if this is an human-only (no AI involved) option.

A second thing which would be fine are weapons with area-effect

And a third thing would be the possibility to create components which can create science points or intel points or can modifiy these.

Another fine 4th thing would be a spaceyard designed for building units only (like troops or fighters etc)

klausD

geoschmo June 12th, 2002 09:15 PM

Re: What is MM working on ?
 
Quote:

Originally posted by Deathstalker:
Well your at it, how about twisting real hard to get him to add a 'Damage Type' to the CompEnhancement.txt line so we can have 'armor skipping' mounts etc http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I know, why don't we replace all the components in the text file with one generic "Component", and then by means of an incredibly complex CompEnhancments file and hundreds of mounts this component can be used for everything. http://forum.shrapnelgames.com/images/icons/icon10.gif

Sorry, just got a little carried away there.

Geoschmo

[ June 12, 2002, 20:16: Message edited by: geoschmo ]

Phoenix-D June 12th, 2002 09:35 PM

Re: What is MM working on ?
 
"Tech requirements means you can assign technologies that must be researched before the mount can be used, just like components and facilities."

Please tell me the new file has an "obselete" function and isn't like the ship list where EVERYTHING always shows up http://forum.shrapnelgames.com/images/icons/icon7.gif

If it doesn't, new request: obselete/family function for ship list and componentenhancement

geoschmo June 12th, 2002 09:56 PM

Re: What is MM working on ?
 
All the new features so far added to the comonentsenhancments file are optional fields. If they aren't there Se4 doesn't mind.

Geoschmo

tesco samoa June 12th, 2002 11:23 PM

Re: What is MM working on ?
 
u beta guys live the life.... must be nice....

Are they going to change it up for sev ???? http://forum.shrapnelgames.com/images/icons/icon10.gif

Deathstalker June 13th, 2002 02:41 AM

Re: What is MM working on ?
 
"I know, why don't we replace all the components in the text file with one generic "Component", and then by means of an incredibly complex CompEnhancments file and hundreds of mounts this component can be used for everything.

Sorry, just got a little carried away there.

Geoschmo"

Heh, could you be referring to me by chance?? http://forum.shrapnelgames.com/images/icons/icon12.gif I do tend to froth at the mouth when the CompEnhancement.txt is mentioned.

"ya! ya!, gimmie more mount options!!!" http://forum.shrapnelgames.com/images/icons/icon10.gif (still holding my breath for a chance at 'stacking' mounts, now THAT would be sweet!) http://forum.shrapnelgames.com/images/icons/tongue.gif

HEMAN June 13th, 2002 06:28 AM

Re: What is MM working on ?
 
WOW, thanks everybody for updates, i wasnt expecting all this? specially on patch 1.72 on mounts etc & arron other games .
Hope you guys wont forget about( JIMBOBS Top 5 vote patch request.
Have an thought... with all the mods i have played is there a modder interested in creating more (1) artifacts on planets. OR (2) Mixed componets teck, example = ecm + combat senser+ shielded on a single componet?.Is this possible?.

Ferengi Rules of Acquisition #48 The bigger the smile, the sharper the Knife.

Shadowstar June 13th, 2002 08:01 AM

Re: What is MM working on ?
 
In my Solar vicinity map, I made some custom ruins on planets. Of course, with the map editor you can create your own text descriptions for things, so I played around with that. Adding more to the game sounds like fun if possible and I'd love to do it if someone can tell me how.

Mixed components is an interesting idea. The only time I've ever seen that in a 4x game is in Stars! The Mystery Trader would give mixed components or ships loaded out with mixed components. They were "artifacts". One was a shield/cloaker/armor/scanner combo I believe. There were plenty more. My favorite would have to be the Enigma Pulsar engine. Great for making fighters. Could it be done in SEIV? I think so. I looked at the component editor and it seems like it would be possible. I'd probably design it to be like an artifact.

There's an interesting idea: have one tech field that's reserved for artifacts. It can't be researched, but you can group together all kinds of crazy components into that field and let people find them. Perhaps there could be one super rare artifact that you could find that would open up that field for research, like some kind of ancient alien data crystal that has all of the technological information for an ancient, all-powerful alien race that mysteriously dissapeared eons ago. Researching that field would simulate scientists attempting to decode the information from the crystal. You'd get some cool new gadget every now and then. Course, it would have to be expensive and the artifact that would let you do that kind of research would have to be pretty rare. A gamemaster could even design an entire PBW or PBEM game around it; the goal being to find the planet the crystal is on and maintain control of it for a certain number of turns.

Ahhh... sorry about the run-on folks.

Mad_Dog June 13th, 2002 03:39 PM

Re: What is MM working on ?
 
Shadowstar, that is porting MOO

Baron Munchausen June 13th, 2002 03:49 PM

Re: What is MM working on ?
 
Quote:

Originally posted by Shadowstar:

There's an interesting idea: have one tech field that's reserved for artifacts. It can't be researched, but you can group together all kinds of crazy components into that field and let people find them. Perhaps there could be one super rare artifact that you could find that would open up that field for research, like some kind of ancient alien data crystal that has all of the technological information for an ancient, all-powerful alien race that mysteriously dissapeared eons ago. Researching that field would simulate scientists attempting to decode the information from the crystal. You'd get some cool new gadget every now and then. Course, it would have to be expensive and the artifact that would let you do that kind of research would have to be pretty rare. A gamemaster could even design an entire PBW or PBEM game around it; the goal being to find the planet the crystal is on and maintain control of it for a certain number of turns.

Ahhh... sorry about the run-on folks.

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, you can do this. Look at the TechArea.txt file and you will see that 'ancient ruins unique' techs are tech fields like any other. If you gave them multiple levels you could then research them after you got that initial find. So you could have entire 'ancient artifact' fields off the main tree.


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