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Re: Trade Federation Role Play for Neutral non AI Player
The paranoid race could cancel the treaty but it would probably cost them more in trade and research than it would be worth.
This will surely add a new dimension to the game. I better get these "Ideas" fleshed out. I wonder how many others it apeasls to. [ June 12, 2002, 12:26: Message edited by: The High Gryphin ] |
Re: Trade Federation Role Play for Neutral non AI Player
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Re: Trade Federation Role Play for Neutral non AI Player
Not all of the following apply directly but they do involve respecting territorial rights, weapon sales and transportation,
I’m thinking of the Barbary Pirates who demanded tribute The Lusitania.(sp)?, (Passenger ship sunk by the Germans who claimed it was transporting weapons) The Patrol boats paid for by Israel, built by but not delivered by France for political reasons, (Israel sent in commandos and “Picked them up at the Factory” The “Pueblo Incident” where an admitted spy ship was captured by North Korea because it was “Inside Territorial Waters” Our enforcing the “Three Mile Limit” off the coast of North Africa The mining of Vietnams harbors Being forced to fly around the Air Space of several European nations when attacking targets in the Middle East. I have forgotten what war. Our boarding of Frieghters and fishing trawlers in the name of “National Security” I guess if you were to move “innocent looking” BattleCrusier size ships through my star system clearly going to my enemy, I would object. After considering the above and the points below: Perhaps an even stricter rule should be used. Since no Empire should allow their rightful territory to be used to transport weapons to their enemy Since to prevent the TF from doing so would force them to declare war on the TF Since declaring war on the TF would be economically detrimental The Trade Federation must respect the “Sector Space” and “Warp Point Limit” in star systems controlled by all players. To attack such a convoy would force a player to declare war on the TF. That would be realistic but not “fair” in game terms as it would weaken the player declearing war. |
Re: Trade Federation Role Play for Neutral non AI Player
Yeah, that's probably a good suggestion. Perhaps the TF should not be ferrying ships at all. THe only movement of TF ships would perhaps be to move them from where they were picked up to the nearest repair/resupply facility, where the TF will either dispose of them, or return them to the original owner.
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Re: Trade Federation Role Play for Neutral non AI Player
Another possible job for the Trade Federation
Enforcing “The Galactic Convention” It is in the TF’s best interest to prevent the “Glassing of Planets” the “Closing of Warp Points”, “Exploding of Suns” etc. as these would reduce the income from those sources or cut off communication with other races.. The TF could make very clear that “Sanctions Will be Imposed” in the event of a violation. Random Thought Using Stock SE IV Gold Is it possible to create a ship damaging storm? If so, Is it possible to create a ship damaging storm? in a warp point? If so, If so, if you created one on a ship damaging warp point would it be cumulative? |
Re: Trade Federation Role Play for Neutral non AI Player
Grrrr, I see what you're saying about having to break treaty with the TF in order to attack their ship. We're being limited again by SEIV's diplomatic model. You should be able to attack any ship you want -- enemy, neutral, allied, partner -- without being forced to change the diplomatic status. This happens all the time in real life, and countries don't necessarily declare war. Sometimes the neutral is embarassingly exposed as a gun runner and apologizes. Other times the agressor is shown to be in the wrong; sometimes he pays reparations, sometimes not. But it doesn't always lead to war.
Example: Chinese fighter pilot critically damages US surveillance/spy plane that was flying in what most countries consider international air space. Chinese fighter and pilot are lost. US plane lands without permission at Chinese air field, thus violating their territory. Chinese refuse to give plane back and hold US crew prisoner. Net result? Everyone yells. A few months later the US even lets China join WTO. Regardless of your viewpoint on these events, they prove that SEIV's diplomatic model is too simplistic. |
Re: Trade Federation Role Play for Neutral non AI Player
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Re: Trade Federation Role Play for Neutral non AI Player
Now that you mention it, you could say we are designing a Mod where instead of text file “code” we are working on “Honor Code”. Part of this thread could be viewed as ideas for a richer political environment.
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Re: Trade Federation Role Play for Neutral non AI Player
We have started a new test game:
Medium Galaxy Spiral Arm 5000 Racial Points 5 Planets 5 Human Controled Players 1 Additional which is the Trade Federation No AI The TF is set up with: Natural Merchant Ancient Race Advanced Storage Tech Maxed out Research +20% to Savy -65% to Organic Production -65% to Rad production Drats, I forgot the exact amount but: minues to:Agressivnes, Deffensivness,Intel I'll update this around 8:00 East Coast time |
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