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Re: Component modding tool. Get it here.
To Timstone: I think the anwere to your question about SE4Modder in the other thread is here:
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I think the AM/Quantum Torpedo and the Acid Globule and Electric Discharge/Lightning Ray are the only weapon families that cross component family boundaries right now. Oops, checking up it's only the organic weapons that have different families. The torpedos are one component family. Anyway, using a seperate weapon family gives a second 'dimension' to work with. You could setup completely seperate research areas yielding very different weapons with the same family and the AI would then 'evolve' through one use of that family, perhaps researching the first Version early in the game and then the 'next generation' at a later stage of the game. Yet, the first might still be useful. You might want the first family to be displayed seperately so you can choose to use it yourself instead of the 'later' generation of the same weapon family.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif"> |
Re: Component modding tool. Get it here.
This program is great! I had started my mod before I got it, but now the difference... it's like trying to dig a hole in the ground... and then somebody hands you a shovel. Thanks for the shovel, Dave! http://forum.shrapnelgames.com/images/icons/icon10.gif
Unfortunately, I turned up a bug. The weapon sounds are kind of unstable, after you've opened several weapons, it starts to play the same sound for each one. I can work around that easily enough, but after opening a few more weapons there's a divide overflow. Not sure how that's possible, actually, but there you have it. If you could include a toggle for the sounds that's help a lot. Oh, yeah, and if you ever get around to including AI support I'll send your name to the pope for sainthood. Thanks again. |
Re: Component modding tool. Get it here.
Sainthood, heh? Wel, that's quite an accomplishment. Not that's very helpfull in real live. Ah hack, things will turn out for the best when you're a saint, maybe it's not thta bad being a saint... all those groupies. Trying to get it from you... hehe...
DavidG: Great! Thanks for the answers. I'll let you know what I hit a wall again. |
Re: Component modding tool. Get it here.
Hehe You think the Pope plays SE4?
BTW this is an old thread I bumbed because it had the answer to Timstones question. Here is the latest SE4 Modder thread: SE4 Modder ver 1.61 |
Re: Component modding tool. Get it here.
DavidG,
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Thanks for the "SE4 Modder ver 1.61"! <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Component modding tool. Get it here.
Very nice program DavidG!
I may delve into the Modding world after all http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Component modding tool. Get it here.
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Re: Component modding tool. Get it here.
Katchoo, the Modding 101 Tutorial will help you too if you decide to delve into the wonderful world of modding se4. http://forum.shrapnelgames.com/images/icons/icon7.gif
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