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-   -   Why don't ships obey their $@#$@# fleet orders (http://forum.shrapnelgames.com/showthread.php?t=6480)

DavidG July 23rd, 2002 03:09 AM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
I don't think ships completely ignore fleet orders. I often use the wall formation and they do stay in formation. What they do ignore is the don't hurt me orders. And I believe Capture Planet orders which I understand that correctly means a ship will fire on a planet untill all defensese are gone and then cease fire and allow the troops to land.

DirectorTsaarx July 23rd, 2002 05:25 PM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
Quote:

Originally posted by DavidG:
I don't think ships completely ignore fleet orders. I often use the wall formation and they do stay in formation. What they do ignore is the don't hurt me orders. And I believe Capture Planet orders which I understand that correctly means a ship will fire on a planet untill all defensese are gone and then cease fire and allow the troops to land.
<font size="2" face="Verdana, Helvetica, sans-serif">The Capture Planet fleet order mostly works (at least I've gotten it to work on some of my invasion fleets). What I like is that the game automatically (well, usually automatically) sets the fleet orders to Capture Planet if there's a Troop Transport ship in the fleet. Well, I like that until I forget that a particular fleet has a troop transport and order it to attack a small planet and I end up capturing some useless planet deep in enemy territory, just to see the AI glass the planet on the next turn. http://forum.shrapnelgames.com/image...s/rolleyes.gif

One problem with Capture Planet: if you run out of troops, the fleet won't fire on unarmed planets in strategic combat. Somewhat annoying at times...


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