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Re: Best 4 X Game To Date
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Still, diplomacy should include recognition of claims, resolution of claim conflicts, and no colonizing in a system you have recognized as claimed by somebody else without a DoW. |
Re: Best 4 X Game To Date
http://forum.shrapnelgames.com/images/icons/icon10.gif REACH FOR THE STARS!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
Without a doubt is my all-time favorite, as I love that game. |
Re: Best 4 X Game To Date
A space game that really got me hooked many years ago was an old SSI game called Imperium Galactum, (not in anyway like the one out currently with similiar name) I loved that game, played it on my old Atair 128, wore it out to where I had to order another copy from SSI...
In regards to Diplomacy/systems/planets/ possibly what we need is a Diplomatic trigger which would be similiar in affect to Mega Evil, by doing certain things this would trigger a war between the parties involved. example only, you colonize a planet in a system the AI claims, after several nasty correspondence, if nothing changes, the trigger kicks in and AI declares war to fight over the planet/s/system/s. or something along this line.... just some ideas mac [ July 17, 2002, 18:31: Message edited by: mac5732 ] |
Re: Best 4 X Game To Date
Hmmm, that diplomatic trigger thing could be an interesting twist for a multiplayer game. You could assign certain planets that are "holy lands" or whatever you want to call them to each player. They can or cannot reveal these to the other players, depending on the type of game you want. Then you play normally, but if somone colonizes one of your trigger planets you have to declare war on them regardless of the other game circumstances.
Would have to be a role play game of course, but could spice things up a bit. Kind of a reverse of the Paranoia game. Geoschmo |
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