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Re: Is MM still working on SE IV Gold???
Sinapus, it'll be released when we're reasonably sure it's bug-free. Should be soon. MM wants to release a new 'official' patch. I'm sure the pressure is building as word of all the new goodies leaks out. http://forum.shrapnelgames.com/images/icons/icon7.gif
And yes, there is an example shield mount in the default CompEnhancement file. |
Re: Is MM still working on SE IV Gold???
I must say that I'm really looking forward to the next patch. It almost has more goodies over the current Version than Gold did to the original release.
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Re: Is MM still working on SE IV Gold???
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Is he adding more 'hit only X' categories? Also, there was something about 'hit only family y' wasn't there? |
Re: Is MM still working on SE IV Gold???
1.71
7. Fixed - AI would attempt to add units even when a planet was full. This also works when the planet is not full but don't have enough free space for the unit ? |
Re: Is MM still working on SE IV Gold???
Yes.
Quote:
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Re: Is MM still working on SE IV Gold???
Any planned/current upgrades to the Map Editor? Like making it a full-fledged scenario editor?
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Re: Is MM still working on SE IV Gold???
Yes.
quote: -------------------------------------------------------------------------------- Originally posted by Crazy_Dog: 1.71 7. Fixed - AI would attempt to add units even when a planet was full. This also works when the planet is not full but don't have enough free space for the unit ? -------------------------------------------------------------------------------- Great !!! Finally free of so many planets trying to build impossible units, long log report of no space avaiable and that planet can start to build ships / factories. |
Re: Is MM still working on SE IV Gold???
Ver 1.70
... 7. Changed - Engine Damaging Weapons no longer skip shields. Too bad. That puts "engine only" weapons back in the "useless" Category IMO. |
Re: Is MM still working on SE IV Gold???
Any information when this next patch will be released?
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Re: Is MM still working on SE IV Gold???
When we have something that seems to work as claimed. The very latest beta Version with the 'new damage types' will not load a data file that uses them! Another fix is required... this will continue until we can't find any immediate and blatant bugs.
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