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-   -   OT_ MOO3 (http://forum.shrapnelgames.com/showthread.php?t=6852)

geoschmo October 21st, 2002 08:01 PM

Re: OT_ MOO3
 
Quote:

Originally posted by Hotfoot:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by PvK:
What!?!? Is that correct?

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Given the fact that combat is real-time, how would you conduct a play-by-email game, exactly?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">They would have to have some sort of combat where the computer controls both sides, like Strategic combat in SE4 PBEM.

Geoschmo

disabled October 21st, 2002 08:20 PM

Re: OT_ MOO3
 
Sadly, games are gearing up for more fluff than substance. In the hopes they can kick it out and sell a million copies before anyone discovers.... THAT IT SUCKS!

Presto studios, for example, just had to close doors because they couldn't find a publisher that wanted to distrubute original games. I suggested shrapnel to them, but it was already too late...

Very sad.

Major Tom October 22nd, 2002 04:11 AM

Re: OT_ MOO3
 
It is like TV and Radio. You can get more listeners if you just play simple formulas, replay similar plots and sounds, and inundate with something that is sub-quality while those that are critically acclaimed get no air time as they are too risky. There is a greater guarantee to get money if you promote simple and flashy stuff then something that has substance. As who cares if you find 10 000 loyal listeners/purchasers, when you could get 100 000 people to buy your product and use it only once or twice. All that matters is the purchase, as people have short memories and will keep on going back when the next flashy thing comes out, not remembering that it was from the same guys who ripped you off before (just under a different name!).

Also, a lot of computer companies are relying on the pre-order to get a lot of their cash, along with Beta-Testers who are not quite thourough enough in pointing out bugs, or cannot tell the community about them due to a contract with the company. Many people by a flashy game (that looks good on screenshots), as well as a limited demo that flashes off only the cool aspects, hiding glaring large problems encountered with the expanded full game.

[ October 22, 2002, 03:14: Message edited by: Major Tom ]

tesco samoa October 22nd, 2002 05:13 AM

Re: OT_ MOO3
 
Wanna hear something funny...

I started playing SEIV as a gap while waiting for MOO3 and Star2....

StarJack October 22nd, 2002 06:27 AM

Re: OT_ MOO3
 
Tesco, Funny and SWEET! I bought SEIV for the exact same reasons! I've played MOO II (and I for that matter) more than any other game(s) I've owned. I'm a little concerned over the outcome of MOO III, but all we can do is wait and see. I don't know if Space Empires will ever 'beat' MOO II for sheer entertainment value for "me", but I'm just amazed at how much I enjoy SEIV!
This game has rocketed to my 2nd favorite game of all time in just a few months. I like surprises like that, AND finding the helpful and friendly folks and advice on this board!
I'm looking forward to MOO III, but it'll have it's work cut out for it to beat this game... http://forum.shrapnelgames.com/images/icons/icon6.gif

mlmbd October 22nd, 2002 10:49 PM

Re: OT_ MOO3
 
Dito, StarJack. I/WE are waiting to see if MOO III is all is cracked up to be. Or, are some of the reviews acurate, not all that they thouht it would be.

MOO III, must go quite a distance to replace SEIV! http://forum.shrapnelgames.com/images/icons/shock.gif

COOL3077 October 25th, 2002 09:10 AM

Re: OT_ MOO3
 
Well it looks like it WILL be out this year, end of November is now the offical line. As a matter of interest does anyone Know what the combat screens will look like???

Baron Munchausen October 26th, 2002 04:55 AM

Re: OT_ MOO3
 
There was a new "Developer's Diary" discovered on Gamespy before it was supposed to be officially released, and it had some nice screenshots of combat. For some reason this was removed after word of its discovery was posted on the Official MOO 3 Boards. http://forum.shrapnelgames.com/image...s/confused.gif The link on the official MOO3 site is even cut off now. And its original publications date, Last Sunday, has passed but it has not reappeared. Guess they were upset at the early release by a snooping web browser. http://forum.shrapnelgames.com/images/icons/icon7.gif It's been over a year since the Last Dev Diary on MOO3. Hopefully this will be reposted soon. Keep an eye on Gamespy.

[ October 26, 2002, 03:56: Message edited by: Baron Munchausen ]

zen. October 26th, 2002 05:14 AM

Re: OT_ MOO3
 
http://www.orionsector.com/art-screens.shtml

I dunno...the screens aren't as sci-fi as I would have expected. Maybe the design/colors just keep reminding me of the 70s. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Or maybe I was spoiled by the Imperium Galactica II interface. heh heh

::edit::
Heck, even Galactic Civilization's screens appeal to me more:
http://www.bluesnews.com/screenshots...lciv/20021010/

Of course, as always, it's a matter of preference.

zen

[ October 26, 2002, 04:47: Message edited by: zenbudo ]

mlmbd October 26th, 2002 06:24 PM

Re: OT_ MOO3
 
Yeah! But MOO never has been about the grafix's. Or atleast not as much as other factors in the game! http://forum.shrapnelgames.com/images/icons/shock.gif


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