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-   -   Happiness...driving me to dispair (http://forum.shrapnelgames.com/showthread.php?t=6916)

Q August 13th, 2002 06:23 PM

Re: Happiness...driving me to dispair
 
Some more tests:
1.) I finally did see an effect with a value of 100 for the "natural decrease": An unhappy colony got angry and a happy one got jubiliant (all other values in the happiness file were 0!).
2) The "decrease to other races" does what Geoschmo has told us: a positive value (as in the unmodded happines file) makes foreign races in your empire angrier. However the value of 20 seems quite low and has little effect at least in the games I have played. A value of 100 gives drastic results and a value of -100 makes the foreign races jubiliant when your native race is at the edge of a riot!

DirectorTsaarx August 15th, 2002 04:17 PM

Re: Happiness...driving me to dispair
 
Just a quick thought: since the "Emotionless" trait keeps your population Indifferent, I think the "Anger decrease over time" is set up to move your population's happiness to Indifferent; in other words, the value is "subtracted" if your happiness is happy or jubilant and "added" if your happiness is angry or rioting. And nothing happens if you're indifferent...

I think this was addressed in another thread a long time ago, during a discussion of the emotionless trait...

geoschmo August 15th, 2002 04:21 PM

Re: Happiness...driving me to dispair
 
That's an interesting thought Director, but it doesn't seem to jive with what I have seen, or what Q's detailed analysis shows. I think it's as we ahve already said, simply a move in one direction all the time regardless of starting point.

Emotionless races are simply emotionless all the time. They don't change either way. If you look at their planets, they say "Emotionless", not indifferent. It's not that they are nailed to a spot on the happiness chart, they are simply not on the chart.

Geoschmo

Q August 15th, 2002 06:56 PM

Re: Happiness...driving me to dispair
 
No Geoschmo in fact my result confirm what DirectorTsaarx said: the (standard negative value of the) natural decrease moves the happiness towards indifferent. If starting at happy or jubiliant a negative value will decrease the happiness, but if starting from angry or unhappy it will increase the happiness.
Sorry if my previous post was not clear enough but it is complicated!

[ August 15, 2002, 17:56: Message edited by: Q ]

tbontob August 18th, 2002 06:58 AM

Re: Happiness...driving me to dispair
 
Hi guys:

I said this earlier in this thread:

Quote:

The consensus appears to be that climate does not affect happiness.

If that is so... then why when I improve the climate of a planet, the people are much happier?

I think climate has at least 2 effects:
1) Population growth
2) Happiness, which in turn affects production (but not construction).

What do you guys think?
<font size="2" face="Verdana, Helvetica, sans-serif">So I bowed to the massed opinion that climate has no effect on happiness, but wondered where I got this impression.

I found this in the game...the path being Help/Manual/Planets...

Quote:

Conditions These are the environmental conditions on the planet. Possible values for conditions range from Pleasant to Deadly. Conditions represent how difficult the environment on the planet would be to live in. The worse the conditions the more unhappy your people will become and the slower their reproduction will be.
<font size="2" face="Verdana, Helvetica, sans-serif">So is this an error or misprint?

tbontob August 18th, 2002 07:43 AM

Re: Happiness...driving me to dispair
 
Sorry guys...I did it again! http://forum.shrapnelgames.com/images/icons/shock.gif

I use climate and planetary conditions interchangeably. http://forum.shrapnelgames.com/images/icons/icon9.gif

I should use the phrase "planetary conditions" rather than "climate" to describe the issue.
http://forum.shrapnelgames.com/images/icons/icon7.gif

But my question still stands...is there an error or misprint?

Pax August 18th, 2002 05:38 PM

Re: Happiness...driving me to dispair
 
Quote:

Originally posted by Imperator Fyron:
Climate affects Reproduction, not happiness. I _think_ that Deadly Climate might make the people riot, but that can only be attained by editing a planet in the map editor to have a deadly climate.
<font size="2" face="Verdana, Helvetica, sans-serif">I have actually seen Deadly climate happen *randomly* once.

It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?). But it clearly had "deadly" conditions, and I hadn't used the map editor (at the time I didn't know there WAS one!)

capnq August 18th, 2002 08:47 PM

Re: Happiness...driving me to dispair
 
Quote:

It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?).
<font size="2" face="Verdana, Helvetica, sans-serif">I think that if you build a planet out of an asteroid belt, it will "inherit" the same conditions, but I could easily be wrong.

tbontob August 19th, 2002 09:02 PM

Re: Happiness...driving me to dispair
 
Hmmmmmmmmm....

So what I hear Q telling us about the natural increase/decrease in happpiness is:

If your planet is
a) Indifferent
no change in the happiness state of the planet.
b) Happy or Jubilant
-2% change in the happiness of the planet.
c) Rioting, Angry or Unhappy
+2% change in the happiness of the planet.

The above is based on how we mortals view happiness (i.e. the greater the percentage, the greater the happiness)

Using MM's viewpoint where sublime happiness is 0%, the arithmetic signs above would have to be reversed.

Arkcon August 19th, 2002 10:19 PM

Re: Happiness...driving me to dispair
 
Quote:

Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?).
<font size="2" face="Verdana, Helvetica, sans-serif">I think that if you build a planet out of an asteroid belt, it will "inherit" the same conditions, but I could easily be wrong.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Nah, created planets have random conditions. I've seen good and optimal.

You could colonize asteroids in SE3, and they were always harsh conditions, I guess this is just a holdover

[ August 19, 2002, 21:23: Message edited by: Arkcon ]


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