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Re: Happiness...driving me to dispair
Some more tests:
1.) I finally did see an effect with a value of 100 for the "natural decrease": An unhappy colony got angry and a happy one got jubiliant (all other values in the happiness file were 0!). 2) The "decrease to other races" does what Geoschmo has told us: a positive value (as in the unmodded happines file) makes foreign races in your empire angrier. However the value of 20 seems quite low and has little effect at least in the games I have played. A value of 100 gives drastic results and a value of -100 makes the foreign races jubiliant when your native race is at the edge of a riot! |
Re: Happiness...driving me to dispair
Just a quick thought: since the "Emotionless" trait keeps your population Indifferent, I think the "Anger decrease over time" is set up to move your population's happiness to Indifferent; in other words, the value is "subtracted" if your happiness is happy or jubilant and "added" if your happiness is angry or rioting. And nothing happens if you're indifferent...
I think this was addressed in another thread a long time ago, during a discussion of the emotionless trait... |
Re: Happiness...driving me to dispair
That's an interesting thought Director, but it doesn't seem to jive with what I have seen, or what Q's detailed analysis shows. I think it's as we ahve already said, simply a move in one direction all the time regardless of starting point.
Emotionless races are simply emotionless all the time. They don't change either way. If you look at their planets, they say "Emotionless", not indifferent. It's not that they are nailed to a spot on the happiness chart, they are simply not on the chart. Geoschmo |
Re: Happiness...driving me to dispair
No Geoschmo in fact my result confirm what DirectorTsaarx said: the (standard negative value of the) natural decrease moves the happiness towards indifferent. If starting at happy or jubiliant a negative value will decrease the happiness, but if starting from angry or unhappy it will increase the happiness.
Sorry if my previous post was not clear enough but it is complicated! [ August 15, 2002, 17:56: Message edited by: Q ] |
Re: Happiness...driving me to dispair
Hi guys:
I said this earlier in this thread: Quote:
I found this in the game...the path being Help/Manual/Planets... Quote:
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Re: Happiness...driving me to dispair
Sorry guys...I did it again! http://forum.shrapnelgames.com/images/icons/shock.gif
I use climate and planetary conditions interchangeably. http://forum.shrapnelgames.com/images/icons/icon9.gif I should use the phrase "planetary conditions" rather than "climate" to describe the issue. http://forum.shrapnelgames.com/images/icons/icon7.gif But my question still stands...is there an error or misprint? |
Re: Happiness...driving me to dispair
Quote:
It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?). But it clearly had "deadly" conditions, and I hadn't used the map editor (at the time I didn't know there WAS one!) |
Re: Happiness...driving me to dispair
Quote:
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Re: Happiness...driving me to dispair
Hmmmmmmmmm....
So what I hear Q telling us about the natural increase/decrease in happpiness is: If your planet is a) Indifferent no change in the happiness state of the planet. b) Happy or Jubilant -2% change in the happiness of the planet. c) Rioting, Angry or Unhappy +2% change in the happiness of the planet. The above is based on how we mortals view happiness (i.e. the greater the percentage, the greater the happiness) Using MM's viewpoint where sublime happiness is 0%, the arithmetic signs above would have to be reversed. |
Re: Happiness...driving me to dispair
Quote:
You could colonize asteroids in SE3, and they were always harsh conditions, I guess this is just a holdover [ August 19, 2002, 21:23: Message edited by: Arkcon ] |
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