![]() |
Re: Map Designing Thread.
If an Oxygen race gets a starting position on a Hydrogen planet, the planet is cahnged to Oxygen for them.
|
Re: Map Designing Thread.
I understand,thanks Fyron
|
Re: Map Designing Thread.
the only time that is a problem is with sphere and ring world starts...
I usually place the starting point off a planet... so it will add one to the system for you to start on http://forum.shrapnelgames.com/images/icons/icon7.gif Kind of like a bonus planet... And I followed your instructions with every system connected and the other ones you requested |
Re: Map Designing Thread.
I usually place the starting point off a planet... so it will add one to the system for you to start on Kind of like a bonus planet...
----------------------------------------------- That sounds very good,in that way our map will be also larger,and we have more to explore. Good work Tesco http://forum.shrapnelgames.com/images/icons/icon7.gif I just hope some pbw players would upsign for it I still need 6 players |
Re: Map Designing Thread.
I've started designing a team map...in the vein of FPS maps. Two sides with various ways to move between them.
I'm doing 50 systems for team red and 50 for team blue, and I've left a field 20 across between them. This field I have filled with 20 neutral systems called Green. I plan on giving 4 starting positions for either side, and 2 for the neutral Green, if two people want to play a neutral role. Question is, which someone just asked, do the type and atmosphere change if a different type is selected for that slot. I assume it does. I sort of imagine it to be used for CTF or some manner of team play. Just wanted to see if someone is interested in such a map, and has it been done before? EDIT: Never mind about the type change question. I though IF asked a question, but he really was stating it was so. Damned punctuation gets you every time. [ August 30, 2002, 14:59: Message edited by: Jmenschenfresser ] |
Re: Map Designing Thread.
I've been trying to create a system that won't allow warp points to be opened or closed but the editor won't let me do it. Anybody know a work-around?
|
Re: Map Designing Thread.
The workaround is to create a modded SystemTypes.txt (back it up first!!!) with a system type that includes your desired abilities. If you want a lot of these systems, then you should probably get rid of all the other system types, too. Enter the map editor and generate a map. Look for systems which have the abilities you added. Change the coordinates to get them where you want, add stars, planets, asteroids, etc. Delete any extra systems. Add other systems by hand, rinse, repeat.
Not exactly the easy way, but I don't think there is one. |
Re: Map Designing Thread.
I've always been disappointed with the way maps are created in SEIV.
The 256 system limit is way too small for single-player games with lots of AI (team mode). I've tried (not too successfully) to compensate for this with the following SystemTypes.txt mods: Create systems with a large number of planets. Create planet objects with a large number of co-located moon objects. This makes it more attractive to colonize locally and, therefore, makes the universe seem bigger. Having more moons per planet is more realistic and makes planetary defense more possible. However, each moon must be defined as a separate Tiny planet with a 'Same as X' position. The work necessary to create a Jupiter-like planet with 10 moons is complicated and very error prone. Has anyone successfully created a SystemTypes.txt file with these attributes? Also, these multi-moon planet sectors look terrible on a combat map because the graphics are not designed for elegant moon placement. Has anyone successfully created smaller Tiny planet graphics that would be more suitable for display as moons? Warning - Futile wishful thinking follows: It would be nice if moons were specified as a parameter in the planet specifications. Moons could then be created at map generation time with random characteristics. Any suggestions would be appreciated. Thanx, skigrinder |
Re: Map Designing Thread.
Yes skigrinder, I like that idea. It's unfortunatly imposible without hard code changes. But it would be very nice if moons were simply an attribute of the planet, not a separate map element. You could have an entry for planets called moons and it could accept variables. 0, 1, etc. Or maybe zero, few, medium, many, and somewhere else you define a range of moons to fit each of those variables. Then you could have a truely random number.
This wouldn't allow for moons with atmospheres, without a bunch more variables, but if you want moons with atmospheres you could simply do those the old way, same as position. Geoschmo [ September 02, 2002, 00:20: Message edited by: geoschmo ] |
Re: Map Designing Thread.
Quote:
|
All times are GMT -4. The time now is 12:16 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.