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-   -   The Future for SE IV? Does it have one? (http://forum.shrapnelgames.com/showthread.php?t=7038)

Atrocities August 17th, 2002 10:27 PM

Re: The Future for SE IV? Does it have one?
 
You know when you boil right down to it, SEIV offers far more than any other game in the 4 X market. That is 1) Support, and 2) Modding

Par non, those are two of the key factors in SEIV's appeal for me. Not too mention the game play, the mods, the community, etc.

Iron Giant August 18th, 2002 04:27 AM

Re: The Future for SE IV? Does it have one?
 
Quote:

The game I was talking about is the next game in the series. It will have SE:IV in the name, but it will be more of a homeworld meets starcraft style of game.

If that is succesful it will be the tactical combat engine for SE:V. SE:V, from everything I have seen, will still be turned based.
<font size="2" face="Verdana, Helvetica, sans-serif">HUZZA!!!!!!!! When will you take my money? Please? I want to give you money http://forum.shrapnelgames.com/images/icons/icon7.gif

On another note:
Have you guys SEEN the battle graphics for Moo3 (due to be released in a couple of months)? It looks like a bunch of the exact same colored ships shooting the exact same colored spooge at other exact same colored ships. Frankly, SEV doesn't have much competition in the in-game graphics department...

oleg August 18th, 2002 08:54 AM

Re: The Future for SE IV? Does it have one?
 
However I like SEIV, I LOVE Moo/Moo2 and was planning to buy Moo3, but after seeing those pictures I am horrified. What the hell they are doing ???

[ August 18, 2002, 07:55: Message edited by: oleg ]

dogscoff August 18th, 2002 12:52 PM

Re: The Future for SE IV? Does it have one?
 
Quote:

movies to annoying plush phong for the kiddies....
<font size="2" face="Verdana, Helvetica, sans-serif">Ooh! Ooh! I want one! Can I have one? Can I? Please

Pax August 18th, 2002 05:28 PM

Re: The Future for SE IV? Does it have one?
 
Quote:

Originally posted by Elowan:
Then I wonder what he meant by this:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> ... is already working on the upcoming 3D Space combat game in the SE:IV universe. This game will be the test bed for the 3D combat portion of SE:V. Right now we're looking for a new artist to finish up the 3D work, ...

<font size="2" face="Verdana, Helvetica, sans-serif">Test bed for ... eh?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Read more carefully. http://forum.shrapnelgames.com/images/icons/icon7.gif

The first sentence mentiones SE:IV, yes -- but it mentions it in PASSING, as a reference to teh SE4 -universe-, not the game itself. IOW, the participants will be the races (and maybe Neutrals) from SE4.

Later he mentiones SE5. Space Empires FIVE.

That's where the 3D combat system may be -- Space Empires FIVE.

IOW, rejoice, there are already -intentions-, and even basic plans, to eventually release SE5.

But don't get all frothy-at-the-mouth over 3D combat in Space Empires FOUR; won't happen.

[ August 18, 2002, 16:35: Message edited by: Pax ]

Suicide Junkie August 18th, 2002 06:05 PM

Re: The Future for SE IV? Does it have one?
 
Quote:

Oh yes, combat needs some sort of 'simultaneous' resolution to resolve lots of balance problems. I think that 'impulse' turn-segments would work as well as 'real time' since all that 'real time' actually means is many small steps executed very quickly so it looks like it's in motion. Why waste the extra processing time on display for animation's sake only? Just have 64 or 128 'impulses' in a turn and have ship and weapon initiative to calculate who goes when.
<font size="2" face="Verdana, Helvetica, sans-serif">How about adding travel time to the weapons? Then you don't have to worry about who fires first, as long as you fire before you are hit.

AJC August 18th, 2002 06:24 PM

Re: The Future for SE IV? Does it have one?
 
I think SE4 is one of those games that will always have some life , as a cult classic.

I am so glad to hear the future plans for the SE series. Thats all great news.

Congrats to Aaron for escaping from the Rat race!

Lemmy August 18th, 2002 07:30 PM

Re: The Future for SE IV? Does it have one?
 
Quote:

How about adding travel time to the weapons? Then you don't have to worry about who fires first, as long as you fire before you are hit.
<font size="2" face="Verdana, Helvetica, sans-serif">make every weapon a seeker type weapon http://forum.shrapnelgames.com/images/icons/icon10.gif

Deathstalker August 18th, 2002 07:31 PM

Re: The Future for SE IV? Does it have one?
 
As long as there is money in my wallet SE4 has a future with me http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif . The next generation(s) of the se4 series will always be a must have on my list.

Puke August 18th, 2002 07:36 PM

Re: The Future for SE IV? Does it have one?
 
Quote:

Originally posted by dogscoff:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
movies to annoying plush phong for the kiddies....

<font size="2" face="Verdana, Helvetica, sans-serif">Ooh! Ooh! I want one! Can I have one? Can I? Please</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">my god, as long as they dont talk.

*tug on the string* . . . . "mineral planets are the best!"


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