.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Things we'd like to see in the next patch (http://forum.shrapnelgames.com/showthread.php?t=7099)

tesco samoa August 22nd, 2002 08:37 PM

Re: Things we\'d like to see in the next patch
 
yes a save the game in sim would be really good

Barnacle Bill August 22nd, 2002 08:51 PM

Re: Things we\'d like to see in the next patch
 
The #1 thing I want is fix for the AI issue regarding claims of systems and colonization. If I make a treaty that prevents me from shooting them and lets them through my minefields, I want it understood that for the duration of the treaty they will not colonize in a system which I claim but they don't, and will not claim a system I already claim (or reclaim it if they "give" it to me).

I realize that something has to be done about conflicting claims when the treaty is established. I favor making resolutrion of conflicting claims a requirement for the treaty offer - in any diplomatic message requesting a treaty higher than NI every contested system has to be covered as part of the deal package (either the side sending the message offers to "give" it or the requests that the recipient of the message "give" it).

Spoo August 22nd, 2002 09:20 PM

Re: Things we\'d like to see in the next patch
 
I'd like a filter to hide weapon mounts that aren't allowed on the selected ship size.

geoschmo August 22nd, 2002 09:21 PM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by Spoo:
I'd like a filter to hide weapon mounts that aren't allowed on the selected ship size.
<font size="2" face="Verdana, Helvetica, sans-serif">Um, isn't that in the current patch?

Ragnarok August 22nd, 2002 09:43 PM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Spoo:
I'd like a filter to hide weapon mounts that aren't allowed on the selected ship size.

<font size="2" face="Verdana, Helvetica, sans-serif">Um, isn't that in the current patch?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes it's on the current patch. I figured that one out in my current game I'm playing. (TDM Mod).

Ragnarok August 22nd, 2002 11:13 PM

Re: Things we\'d like to see in the next patch
 
Another thing I'd like to see on the next patch. Is for Temp Space Yard facilities be in the same family number as normal Space Yards. In patch one it was like this and you'd just press "Upgrade" and it'd jump to the best Temp Space Yard you had. But not anymore. This can be modded but I'd rather see it as part of the normal game.

Same is true of monoliths and regular miners.

Spoo August 22nd, 2002 11:28 PM

Re: Things we\'d like to see in the next patch
 
Quote:

Um, isn't that in the current patch?
<font size="2" face="Verdana, Helvetica, sans-serif">Then I guess I'm satisfied. http://forum.shrapnelgames.com/image...s/rolleyes.gif

overminder August 22nd, 2002 11:40 PM

Re: Things we\'d like to see in the next patch
 
In the next patch I would like to see the ability to repair allied ships. So I could repair racial tech I gave my partner if it was damaged and he didn't have the ability. Maybe even the ability to build joint ship. An organic tech on a Temporal races warship http://forum.shrapnelgames.com/images/icons/icon6.gif for ex.

[ August 22, 2002, 22:40: Message edited by: overminder ]

Mister Cat August 23rd, 2002 12:40 AM

Re: Things we\'d like to see in the next patch
 
My patch wishlist (2 cents worth http://forum.shrapnelgames.com/images/icons/icon7.gif )

1. I know others have mentioned it, but I'd really like to be able to save default settings for new SP games... maybe we should start a letter-writing campaign http://forum.shrapnelgames.com/images/icons/icon7.gif

2. Useful satellites (on sectors with planets). Even if the game put 1/4 of the sector's satellite pool at each 'corner' of the planet involved... *anything's* got to be better that parking them in a single lump.

3. The ability to prioritise resource allocation (when you're running at a loss) even on a really coarse level, say between ships facilities and units. If I'm gasping for minerals, I want to get new mining facs Online ASAP.

4. Empire flags on enemy and allied ships. Sometimes it's really hard to spot little teeny grey ships.

5. Mutually exclusive tech trees. This could have all sorts of applications... particularly when giving empires a bit of character, but also as way to add some variation to the endgame.

Growltigga August 23rd, 2002 12:47 PM

Re: Things we\'d like to see in the next patch
 
My tuppence worth'

1 I really want the ability to put fleets into other fleets as per my 'fleets within fleets within fleets' post

2 I really want the ability to make up 'armies' with troop units


All times are GMT -4. The time now is 03:24 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.