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-   -   Philosophy / Play Style (http://forum.shrapnelgames.com/showthread.php?t=7137)

Atrocities August 28th, 2002 01:39 AM

Re: Philosophy / Play Style
 
My play style is heavily dictated by the first 100 turns of the game. My philosophy is simple, play to win. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin August 28th, 2002 01:41 AM

Re: Philosophy / Play Style
 
Anybody else have an "Ethical Dilema" playing against humans or AI?

Gryphin August 28th, 2002 01:44 AM

Re: Philosophy / Play Style
 
Atrocities
Yes you play to win. Still, isn't your major objectoive to have fun?

dogscoff August 28th, 2002 01:51 AM

Re: Philosophy / Play Style
 
In your "ethical dilemna" I might well have declared on the TDM AI, but more likely I would have gifted loads and loads of tech, ships and resources to the neutral. Heheh...

Also I would have made sure that I had some of his population in my empire, so that even if the empire is lost his race isn't extinct.

In a vsHuman race I would try to support my friends, but seing as both paarties are my allies my decision would depend largely on how much territory/ political leverage/ spoils/ military advantage I can get out of it.

I try to play ethically (especially against those poor AIs), but until I get good against humans I can't afford the luxury of being nice=-)

Arkcon August 28th, 2002 01:57 AM

Re: Philosophy / Play Style
 
Quote:

Originally posted by Gryphin:
Conclusion to my not so "Hypothetical" question.
Hmm, never should have used that word.

I waited too long. The TDM was on the verge of completing genocide.
To save the race I had to break the treaty and demand their surrender.
I ended up with
Two planets
Less than a total of 100,000 pop.
One Level 1 Space yard
47 TDM ships in the system.

I think I will try to rebuild the system with the native population

<font size="2" face="Verdana, Helvetica, sans-serif">Something that would be cool was if you could, on you own initiative, grant autonomy to a planet that you have control over.

There is a demand for that in the diplomacy screen, but a third party has to demand it and you have to accept. Anyone know if that even works. http://forum.shrapnelgames.com/images/icons/shock.gif

DavidG August 28th, 2002 04:32 AM

Re: Philosophy / Play Style
 
Quote:

Originally posted by dogscoff:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do?

<font size="2" face="Verdana, Helvetica, sans-serif">If not, I'd cancel the treaty and destroy any ships in my space, citing them as a "security risk" (Well that's exactly what they are if his partner can see everything the other guy can see.)
Give him a few turns' warning if you can afford to, but you might have to act immediately.

Once his ships are destroyed, tell him that if he wants the treaty back he'll have to either promise to obey by the rules ...
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yup pretty much what I did. http://forum.shrapnelgames.com/images/icons/icon7.gif But still I was the bad guy according to him. hehe. http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Grazic August 28th, 2002 05:45 AM

Re: Philosophy / Play Style
 
That is exactly what happened to me in a PBW game.
I had a cloaked scout Escort ship travelling thru another empire's system and he cancelled the treaty saying I was spying on him. The Ship was destroyed by a mine field in the same turn. I asked for recompense and he said that I was warned via email which he actually sent after the turn was processed.
We have since become friends, but it remains a sore point.
It did send a big example for other races and they have kept well out of his territory.

Saxon August 28th, 2002 04:15 PM

Re: Philosophy / Play Style
 
Gryh,

Given that you play for fun and the sorting out of neat situations, I would say you can post your dilemma here. Others who play more to win may choose not to post, as it may give away too much information. You probably saw from my post in the Galactic Bash thread that I was not for more information being shared (the score issue), but I truly see that as protection for the newer players. Of course, now I am curious if you are up to something in the Bash, but since we have not met, I can not ask you about it. Sigh.

I do like the one post on setting up a non-game treaty with so many different variables. That sort of thing makes things fun and the verification of what is going on is very much a real world treaty. Is Iraq building Scuds? Are the foul Tiggas sending cloaked ships into my empire? How do you tell? It is much more entertaining that the strict trade and research treaties.

My playing style is to have Fluffy Bunnies on all the planets in the Galaxy. It is a noble, if unusual goal.

geoschmo August 28th, 2002 04:41 PM

Re: Philosophy / Play Style
 
"Foul Tiggas?" As temporary commander in chief of the Growltigga Federation I suppose it falls upon me to take exception at that statement. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo

Gryphin August 28th, 2002 04:51 PM

Re: Philosophy / Play Style
 
Saxon,
"My playing style is to have Fluffy Bunnies on all the planets in the Galaxy. It is a noble, if unusual goal."
That's cool, send a transport to me when we meet, I'll be happy to assist as long as they breath the same atmosphere. http://forum.shrapnelgames.com/images/icons/icon12.gif

As for "Up to Something"?
I am always up to something. http://forum.shrapnelgames.com/images/icons/icon12.gif My main strategy is to get inside an advesarys head.
Gordon Dickenson wrote, "Tactics of Mistake"
It is a great sci fi / war storys book including background of the Dorsai.
It is still available on the web. Read the book and apply the theory. It will change your play style.


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