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-   -   Asymmetrical Ship Sets (http://forum.shrapnelgames.com/showthread.php?t=7497)

Pax October 1st, 2002 07:19 PM

Re: Asymmetrical Ship Sets
 
Quote:

Originally posted by Suicide Junkie:
Just to throw a monkey wrench into the works here, how about battle damage?

Would it be easier to recalculate the thrust balance and vectoring in order to fly straight after a torpedo has torn a chunk out of your hull given a previously-symmetrical ship or not?

<font size="2" face="Verdana, Helvetica, sans-serif">Presuming your species is "normal" and needs water, possibly in large quantities ... place your water tanks in such a way as to permit shedding weight where you need to to rebalance the ship (at least partially).

Also consider, against many energy weapons -- especially lasers! -- misting water out around your ship, soit freezes into gajillions of ice crystals in a cloud, is a decent form of protection from the beams. As long as it refracts optically, a cloud of ice crystals will diffuse it a bit before it hits your ARMOR.

LazarusLong42 October 1st, 2002 09:39 PM

Re: Asymmetrical Ship Sets
 
Quote:

Originally posted by Suicide Junkie:
Just to throw a monkey wrench into the works here, how about battle damage?

Would it be easier to recalculate the thrust balance and vectoring in order to fly straight after a torpedo has torn a chunk out of your hull given a previously-symmetrical ship or not?

<font size="2" face="Verdana, Helvetica, sans-serif">Nope, it wouldn't matter. If the missile has physically torn out a chunk, your ship is now asymmetrical, no matter whether it started that way or not. http://forum.shrapnelgames.com/images/icons/icon7.gif Calculating the new moments of inertia shouldn't be difficult for the computer though, so long as it can determine exactly which chunk of the ship is missing.

I suspect, though, that if enough of your ship is missing to seriously affect the thrust balance--well, it's probably time to put your head 'tween your legs and kiss your *** goodbye. http://forum.shrapnelgames.com/images/icons/icon7.gif

DavidG October 1st, 2002 11:39 PM

Re: Asymmetrical Ship Sets
 
Yaw, Pitch, Thrust, Centre of gravity, Bah!! Your all thinking like those inferior human beings. My ideal race doesn't concern themselves with such trivialites because they've designed a ship that doesn't need to throw little bits of stuff out the back to move, or they are massless pure energy beings, or else they just like moving in circles. http://forum.shrapnelgames.com/images/icons/icon7.gif

I think what makes a ship look really alien (and thus cool IMHO) is if it doesn't make any sense.

DavidG October 1st, 2002 11:44 PM

Re: Asymmetrical Ship Sets
 
Quote:

Originally posted by Arkcon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by DirectorTsaarx:
Once they made his face perfectly symmetrical, he really was a decent-looking guy. So, natural selection should tend towards symmetry. Perfect symmetry isn't going to happen, but many people come pretty close. Barring major accidents, of course.


<font size="2" face="Verdana, Helvetica, sans-serif">It is so bizzare to hear you say that. When I took high school psychology the teacher told us that asymmetry was preferable. A perfectly symmetrical face would just look wrong. People would dislike it and not know why. But if it improved Lyle Lovett http://forum.shrapnelgames.com/images/icons/icon10.gif , well I gotta remember that one to use for my wedding photos.

</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Funny thing is I remember reading an artile were they said the opposite was true. That assymetrical faces were more attractive. One of they examples they used was Gillian Anderson. A babe by most defintions.

Just proves my theory that if you wait long enough someone will do a study to prove everything. I waiting for the one the proves a diet of Beer and Doritos is a healthy lifesytle

geoschmo October 2nd, 2002 12:02 AM

Re: Asymmetrical Ship Sets
 
Quote:

Originally posted by DavidG:
I think what makes a ship look really alien (and thus cool IMHO) is if it doesn't make any sense.
<font size="2" face="Verdana, Helvetica, sans-serif">Like this?
http://forum.shrapnelgames.com/newup...1033509600.bmp

Of course it's not really asymetrical (Although it kind of looks it from this angle) but it doesn't make a whole lot of sense either. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

TerranC October 2nd, 2002 12:12 AM

Re: Asymmetrical Ship Sets
 
LOL!!!

Where in the net did you find that picture?!

Ragnarok October 2nd, 2002 12:36 AM

Re: Asymmetrical Ship Sets
 
Quote:

Originally posted by TerranC:
LOL!!!

Where in the net did you find that picture?!

<font size="2" face="Verdana, Helvetica, sans-serif">He didn't find it on the net. He found it in his backyard. What else do you think he'd spend his extream amounts of cash on, besides a one of a kind RV with a bonus wing on the side?

DavidG October 2nd, 2002 03:03 AM

Re: Asymmetrical Ship Sets
 
WOW! Nice ship Geo. Considering I usually play an empire called the Dundas Rednecks it would be perfect. Does it come in a pickup model. http://forum.shrapnelgames.com/images/icons/icon10.gif

LazarusLong42 October 2nd, 2002 04:47 AM

Re: Asymmetrical Ship Sets
 
/me blinks

Y'all seem amazed by Geo's pic, but please tell me I'm not the only one who recognizes the movie that ship's from. 'Cause then I'll have to feel old. And I'm only 24! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 02, 2002, 04:16: Message edited by: LazarusLong42 ]

Suicide Junkie October 2nd, 2002 05:22 AM

Re: Asymmetrical Ship Sets
 
Yeah! Spaceballs!

I have that taped at home, and I'm even younger than L.L. http://forum.shrapnelgames.com/images/icons/icon10.gif

*Ludicrous Speed!*
And cans of "Perri-Air"
And "1-2-3-4-5"
Whee! http://forum.shrapnelgames.com/images/icons/icon7.gif


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