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Re: Proportions mod Version 2.5.1 available
Wow it's been so long since i visited here (just after gold was released if i remember right), and so much has been achieved. Anyway, to my question, are the updates to the proportions mod posted in this thread, also updated to the mod on the proportions web site.
Tic |
Re: Proportions mod Version 2.5.1 available
To me, (totally) loosing a war in Proportions is a pretty hard thing to do. I'm in turn 400 or something in a game aganist the AI and I'm still trying to take down a _neutral_ empire's homeworld. Apparently 35 ships with 8 point defense cannons V isn't enough to take down a planet with a bunch of missile weapon platforms. Maybe this new design with shield depleters will be more effective... Then again, I think the reason my fleet died was because they couldn't punch through the 4000 infantry on the planet. Oddly enough, the infantry were taking damage first, and providing a _lot_ of cushioning, considering their 100kt damage resistance for 1 kt of space.
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Re: Proportions mod Version 2.5.1 available
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Re: Proportions mod Version 2.5.1 available
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And you don't need to cut down the shields to drop troops for a capture. |
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Re: Proportions mod Version 2.5.1 available
Well the most annoying part about infantry is the fact they're so darned cheap. My homeworld can church out nearly 200 per turn. 200 + 100kt damage resistance = 20,000 in "shielding" added per turn. I guess the bonus to blowing up the enemy's infantry first is even though I may loose 50 turns or so just producing the ships that can punch through that armor, the enemy planet won't have any defenses left when I send my own troops down.
[ October 24, 2002, 15:09: Message edited by: Mylon ] |
Re: Proportions mod Version 2.5.1 available
Unfortunately, planetary bombardment damage assessment has always been severely retarded. I believe the actual order, is more or less "the units with the lowest amount of structure per unit die first, and before any facility damage." (I could be more precise, but that's essentially it.)
So, if your WP's have more structure per unit than your troops, the troops get hit before the WP's. If you build larger troops than infantry, though, and use shields and armor, they will probably have more structure than a WP, and so they won't get killed before the WP's, so an invasion attempt will encounter the troops. I despise that bombardment damage allocation system BTW, and have complained about (as have Baron Munch. and others) it several times over the years - it's really lame. PvK |
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