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Re: SE IV future
Is what I don't understand is that ships with a destoryed MC can't do much of anything in combat anyway. So if you hit it with a computer virus you still take it out of action. The former converting of the ship with an AS seemed sort of like an added bonus. Why complain about the AS conVersion when the computer virus still disables the ship?
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Re: SE IV future
I think the main reason the PPB was never changed is that no consensus could ever be reached even among those that believe it needs fixed. I am sure Malfador got plenty of suggestions, but everybody has a different one. And there are plenty of people, myself included, that don't even buy into the whole "fact" that they are unbalanced to begin with. I am not trying to start another discussion about all that or anything, I think we did that particular one to death. Just pointing out that there are other reasons besides lack of time for things not to be changed.
Geoschmo [ October 17, 2002, 00:34: Message edited by: geoschmo ] |
Re: SE IV future
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I want to use torpedos in a competitive game! I want to build those terraforming facilities! A few small changes here and there. That's all I ask. -Spoon |
Re: SE IV future
Then what it takes is to start a topic which would be open for, say, two weeks and collect all the things people want tweaked. Then in the next two weeks twenty of them would be chosen as the top nuber of people mentioning them and a vote be held for people to choose 10 out of 20. And the final 10 would be e-mailed to MM.
EDIT: Double wording [ October 17, 2002, 00:53: Message edited by: Taera ] |
Re: SE IV future
It's been done Taera. Several times. Some of the changes in recent patches were results of such brainstorming sessions. In other cases the results were never sent is as far as anyone knows. But taking a poll is not the same as reaching a consensus.
Geoschmo |
Re: SE IV future
What i ment was opening a topic strictly moderated by local Moderators to delete all topics which have anything else but ideas. This way it could stay clean, i guess. But i can see your point. Ohwell.
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Re: SE IV future
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The way I see it, MM could do 2 things to finish the AS. 1. (my favorite) is the boolean test stated previously. 2. Make the MC and Crew Q/Life S/Bridge incompatble (ie. you can only mount one or the other) This way, a Crewed ship isn't immune from the AS. Just my overpriced $0.02. PS. Did anyone find out if the OA will regen after combat if all of it was destroyed in combat? [ October 17, 2002, 10:10: Message edited by: dumbluck ] |
Re: SE IV future
Geo: if it is to be done it should be considered with the Moderators because i know what can become of "what to balance" mod.
But on the other hand, i agree with you. I can live with current weapons actually. PPB can be changed a little and so are the crystal shards, but thats not a major issue i presume. |
Re: SE IV future
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The point is that those are things you can change. And yes Malfador could change them too, but no matter what he changes them to not everybody will be happy with them, so some of these things it's like, why bother? Of course the same could be said about hard code changes I suppose, but at least in those areas it's not like we can change those ourselves if we don't like them. Obviously if there were some area that was clearly out of whack, and there was an pbvious change to fix it that didn't unbalance something else, I would be all for him changing that. And he has done so in the past. Missles and PDC are a good example. But since there is no consensus on these things, and everybody can easily change them on their own, there is no real incentive for Malfador to change them. I can't tell you the number of people that have come out on this forum with grand ideas for a "Game Balance mod", and cited all these wonderful examples of what's wrong with the game and what they were going to do to fix it. I even decided at one point to do so with my "Art of War mod". And to date I have seen none advertised as being complete, including my own. http://forum.shrapnelgames.com/images/icons/icon7.gif Many mods have changes to these areas, but they are all just parts of a mod for some other purpose, not really a strict "Balance Mod". So one of two things is the case here. Either it's harder than people think to make all these changes in the stock data files (A couple of hours? http://forum.shrapnelgames.com/image...s/rolleyes.gif ) or once people got in and started making changes and playtesting they realized the stock game isn't all that unbalanced to begin with. In my case I can tell you it was a little of both. Not wanting to play mods is no excuse at all. Modpicker makes it a breeze, and I can even set them up on PBW for multiplayer play, and do so all the time. I think people would love to play a mod that was complete. TDM gets played a LOT. But a lot of people only have so much time to play, so they don't want to be bothered playing a mod that is only half done, or doesn't really do any better than the stock game. Geoschmo |
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