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Re: POLL->things we\'d really like in Next Patch (Platinum II)
RE: Adding facility spots. It's not as "sexy" maybe as adding a new hardcode feature toy, but you can mod in combo facilities that have the ablilities of different kinds of facilities, or enhanced facilities that are like two of the same kind of facilitiy. Does the same thing pretty much.
Geoschmo |
Re: POLL->things we\'d really like in Next Patch (Platinum II)
*light clicks on in head* What if the views of these systems you "saw" were stored on YOUR harddrive? YOUR hard drive would take a "screenshot" each turn, then check if it needed to update it with a new one from the current .gam file. If it didn't then it would save it for your viewing. I already do this for one of my games with the "print screen" command and then placing it in a .ppt file only it doesn't have as much detail as a game generated one would.
If it was turned on in the normal game then each player (depending on their HD space) coudl decided whether to use it or not. I don't think you'd have a problem with hacking either, despite the generally honest nature of everyone here, because, unless you tricked the game into thinking you had a ship there you wouldnt' get a "newer" update. Hope that makes sense. |
Re: POLL->things we\'d really like in Next Patch (Platinum II)
That could work... screenshots would be vastly inefficient, but saving system information into a seperate file (e.g. gameName_playerNumber.map, or whichever file extension) could work nicely. Would be more... graphical than keeping a Notepad (either the Windoze or the physical variety)archive of each game.
Thus, it becomes an individual player's option, and doesn't bog down TCP/IP, PBW, PbEM... Why didn't I see that? http://forum.shrapnelgames.com/image...s/confused.gif Oh well. |
Re: POLL->things we\'d really like in Next Patch (Platinum II)
What about the ability to save simultaneous game turns, and continue later?
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
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Quikngruvn |
Re: POLL->things we\'d really like in Next Patch (Platinum II)
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That should not be too difficult for MM to implement. |
Re: POLL->things we\'d really like in Next Patch (Platinum II)
OMG, when you're almos done with a turn, and gtg but leave your computer on and it frezzes and now you have an extra 2 hrs of work (which you just perfected).
AHHHHHHH, this i want to not be a problem, no? |
Re: POLL->things we\'d really like in Next Patch (Platinum II)
i would like to see an option on the starmap editor that would allow you to select a position on the starmap then randomly create a starsystem at that location. then edit the system as usual from there.
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Latest patch infos:
Version 1.82: 1. Changed - Ships in combat will now follow their fleet's strategy regardless of whether they are in a combat group or not. 2. Fixed - Computer Players which had a "Computer Player Bonus" set above None were not using all of their bonus funds. 3. Fixed - The largest ship in a sector was not always being drawn on top in the system display. 4. Fixed - Planets in combat would not fire all of their weapons (sometimes). 5. Fixed - Planets in combat would not fire enough seekers against a target to guarantee its destruction (sometimes). 6. Fixed - Improved the Transport minister a little. 7. Added - The Log Window will now return you to the item you had selected the Last time you were in the window. 8. Fixed - Ships with a Tractor Beam would not fire weapons located after the tractor beam in their design. |
Re: POLL->things we\'d really like in Next Patch (Platinum II)
. Fixed - Improved the Transport minister a little...
What ?? did it go from a horrible status to a half-A%% position ?? Please explain! |
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