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-   -   New Version of the modlauncher (http://forum.shrapnelgames.com/showthread.php?t=7754)

capnq November 18th, 2002 12:02 AM

Re: New Version of the modlauncher
 
Quote:

I used to be able to type it though.
<font size="2" face="Verdana, Helvetica, sans-serif">When I first started reading these forums, only UBB code was enabled. I don't remember when HTML was turned on, but I do vaguely remember a few people having to redesign their sigs then.

Matryx November 20th, 2002 02:43 AM

Re: New Version of the modlauncher
 
I'll look into solving the problem tomorrow night.
it's 12:50 am here and I really should get some sleep before work http://forum.shrapnelgames.com/images/icons/icon7.gif

Matryx December 7th, 2002 05:07 PM

Re: New Version of the modlauncher
 
Ok.
Fixed the bug with the refreshing (I think)
New Version available from my signiature.

[edit: Apologies for the 3 week delay in this bugfix - work has been a right pain this Last month]

[edit2: This apprears to be flawed with some sort of access violation. Do not download until I post another reply]

[ December 07, 2002, 15:09: Message edited by: Matryx ]

Matryx December 7th, 2002 05:25 PM

Re: New Version of the modlauncher
 
Ok
Completely fixed.
Now as well, as was originally intended, when new mods / savegames appear in the list it will keep your original selection.

Puke December 10th, 2002 02:25 AM

Re: New Version of the modlauncher
 
woo-hoo!

one note though, the refresh thing makes it dificult to edit the info in the modinfo text through the interface. it tends to refresh during typing. of course, the txt can still be edited on its own, and the functionality through the interface is certainly better than nothing.

Thanks for the updated Version!

dogscoff December 10th, 2002 11:57 AM

Re: New Version of the modlauncher
 
Quote:

it tends to refresh during typing
<font size="2" face="Verdana, Helvetica, sans-serif">Couldn't you type it up in notepad and then copy/paste?

Matryx December 10th, 2002 07:41 PM

Re: New Version of the modlauncher
 
Unfortunately this is very much a "Lesser of two evils" thing.
I think that, as suggested, your best bet is to edit in notepad, or copy and paste from another editor.

Suicide Junkie December 10th, 2002 07:47 PM

Re: New Version of the modlauncher
 
Couldn't you have it refresh only if there hasn't been a mouse movement or button press within 10 seconds or so?

That would help to avoid refreshing while people are typing...
You could also not refresh while a text box has the focus.

Krsqk December 10th, 2002 08:46 PM

Re: New Version of the modlauncher
 
Or refresh at a lower rate (like 5-10 min. or so). There's a statistically lower chance of being hit by it (unless you're me). Include a refresh button for impatient people. http://forum.shrapnelgames.com/images/icons/icon7.gif

Matryx December 11th, 2002 04:49 AM

Re: New Version of the modlauncher
 
Ahh.. well to prevent problems with refreshing the directory list (you can hot swap mods on the fly) it calls the reselection function on the list.
Because of the way delphi works I can't change the way it reselects the item in the list to "not call" this refreshing function.
I can however increase the duration of the refresh, which I will tomorrow night.


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