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-   -   Damage Calculation (http://forum.shrapnelgames.com/showthread.php?t=7827)

Fyron November 16th, 2002 11:39 PM

Re: Damage Calculation
 
Mines are not weapons.

Kamog November 17th, 2002 12:06 AM

Re: Damage Calculation
 
Hmm, an error is supposed to be in the list? I like puzzles...
How about:

Ripper beams don't get a 10% bonus. Incinerator beams do.
You didn't include the hit percentage dropping with distance.

Kamog November 17th, 2002 12:55 AM

Re: Damage Calculation
 
Weapon attack bonus
Mental singularity generator 20%

TerranC November 17th, 2002 01:34 AM

Re: Damage Calculation
 
I think I got the error:

The space between death shrines.

Edit: Also, I thought the British spelling (also canadian) was Armour?

and HE Magnifier is spelled magifire.

Another Edit: I thought drones also had bonus offensive?

[ November 16, 2002, 23:40: Message edited by: TerranC ]

Fyron November 17th, 2002 02:08 AM

Re: Damage Calculation
 
Quote:

Also, I thought the British spelling (also canadian) was Armour?
<font size="2" face="Verdana, Helvetica, sans-serif">Looks like Armor in the game to me. http://forum.shrapnelgames.com/images/icons/tongue.gif

tbontob November 17th, 2002 02:27 AM

Re: Damage Calculation
 
Quote:

Originally posted by dumbluck:
Temporal Events Predictor gives a system-wide tohit bonus (I don't remember how much, though...) And I thought that Religious had a tohit/ecm bonus shrine, as well as the death shrine...
<font size="2" face="Verdana, Helvetica, sans-serif">Give the man a ceegar! http://forum.shrapnelgames.com/images/icons/icon7.gif

The War Shrine gives a combat bonus from 5 to 15% to in system battles and the Events Predictor (temporal) gives 10 to 30 percent combat bonus to in system battles.

However, my mistake is still there, undiscovered…. Who will find it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Here’s the new up to date Attack/Defense bonus listing

=============================================

Factors which affect the probability of a hit:

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points. 75% - 125% (Negative if below 100%)
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Chassis bonus
..fighters 50%
Facilitities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units

DEFENCE BONUSES:
Racial characteristic (defensiveness)
..race creation points. 75% - 125% (Negative if below 100%)
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..drones 50%
..fighters, small 80%
..fighters, medium 70%
..fighters, large 60%
..escort 40%
..frigate 30%
..destroyer 20%
..light cruiser 10%
..baseship –40%
..space station –20%
..battle station –40%
..starbase –60%
Facilitities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units

SPECIAL CASE
Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% reduction rule to 99%)
================================================

DAMAGE BONUS
..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system

..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system
..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system

Suicide Junkie November 17th, 2002 02:34 AM

Re: Damage Calculation
 
Quote:

However, my mistake is still there, undiscovered…. Who will find it.
<font size="2" face="Verdana, Helvetica, sans-serif">You discovered it, you fix it. No sense duplicating work http://forum.shrapnelgames.com/images/icons/tongue.gif

Especially when we've got a game like SE4 installed http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 16, 2002, 12:36: Message edited by: Suicide Junkie ]

tbontob November 17th, 2002 02:58 AM

Re: Damage Calculation
 
Quote:

Originally posted by Suicide Junkie:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">However, my mistake is still there, undiscovered…. Who will find it.
<font size="2" face="Verdana, Helvetica, sans-serif">You discovered it, you fix it. No sense duplicating work http://forum.shrapnelgames.com/images/icons/tongue.gif

Especially when we've got a game like SE4 installed http://forum.shrapnelgames.com/images/icons/icon10.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">SJ...I will fix it if it continues to stump the experts. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

It could be anything...a percentage error, missed tech, etc. http://forum.shrapnelgames.com/images/icons/icon7.gif

Here’s the new up to date Attack/Defense bonus listing, corrected for some spelling mistakes and to make the racial characteristic bonus a bit clearer.

=============================================

Factors which affect the probability of a hit:

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Chassis bonus
..fighters 50%
Facilities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units

DEFENCE BONUSES:
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..drones 50%
..fighters, small 80%
..fighters, medium 70%
..fighters, large 60%
..escort 40%
..frigate 30%
..destroyer 20%
..light cruiser 10%
..baseship –40%
..space station –20%
..battle station –40%
..starbase –60%
Facilities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units

SPECIAL CASE
Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% reduction rule to 99%)
================================================
DAMAGE BONUS
..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system

..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system
..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system

tbontob November 17th, 2002 03:16 AM

Re: Damage Calculation
 
Quote:

Originally posted by Imperator Fyron:
Mines are not weapons.
<font size="2" face="Verdana, Helvetica, sans-serif">Not weapons? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Tell that to 2 destroyers and an escort that just met their demise in a game I'm playing.

Or am I missing something here. http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob November 17th, 2002 03:20 AM

Re: Damage Calculation
 
Quote:

Originally posted by Kamog:
Hmm, an error is supposed to be in the list? I like puzzles...
How about:

Ripper beams don't get a 10% bonus. Incinerator beams do.
You didn't include the hit percentage dropping with distance.

<font size="2" face="Verdana, Helvetica, sans-serif">Kamog. Quite right. http://forum.shrapnelgames.com/images/icons/icon7.gif

Sigh, I must have been having a bad day.

Thanks for catching it.

But sorry, it's not the "puzzle" error. http://forum.shrapnelgames.com/images/icons/icon9.gif

EDIT: Does anyone know the "percentage dropping with distance"?

[ November 17, 2002, 01:21: Message edited by: tbontob ]


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