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Re: Damage Calculation
Mines are not weapons.
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Re: Damage Calculation
Hmm, an error is supposed to be in the list? I like puzzles...
How about: Ripper beams don't get a 10% bonus. Incinerator beams do. You didn't include the hit percentage dropping with distance. |
Re: Damage Calculation
Weapon attack bonus
Mental singularity generator 20% |
Re: Damage Calculation
I think I got the error:
The space between death shrines. Edit: Also, I thought the British spelling (also canadian) was Armour? and HE Magnifier is spelled magifire. Another Edit: I thought drones also had bonus offensive? [ November 16, 2002, 23:40: Message edited by: TerranC ] |
Re: Damage Calculation
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Re: Damage Calculation
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The War Shrine gives a combat bonus from 5 to 15% to in system battles and the Events Predictor (temporal) gives 10 to 30 percent combat bonus to in system battles. However, my mistake is still there, undiscovered . Who will find it. http://forum.shrapnelgames.com/images/icons/icon10.gif Heres the new up to date Attack/Defense bonus listing ============================================= Factors which affect the probability of a hit: ATTACK BONUSES: Racial characteristic (aggressiveness) ..race creation points. 75% - 125% (Negative if below 100%) ..Berzerkers 10% ..Warriors 5% ..Politicians 2% ..Zealots 5% ..Engineers 5% ..Merchants -2% ..Renegades 2% Combat Sensors ..lvl 1 25% ..lvl 2 45% ..lvl 3 65% Weapon attack bonus ..PDC's 70% ..Ripper Beam 10% ..Wave-Motion Gun 30% ..High Energy Magifier 30% (crystalline) ..Tachyon Cannon 10% (temporal) Cultral trait: space combat Ship Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Ship Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Fleet Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Fleet Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Chassis bonus ..fighters 50% Facilitities ..War Shrine (religious) .lvl 1 5% to in-system ships and units .lvl 2 10% to in-system ships and units .lvl 3 15% to in-system ships and units ..Events Predictor (temporal) .lvl 1 10% to in-system ships and units .lvl 2 20% to in-system ships and units .lvl 3 30% to in-system ships and units DEFENCE BONUSES: Racial characteristic (defensiveness) ..race creation points. 75% - 125% (Negative if below 100%) ..Berzerkers 10% ..Warriors 5% ..Politicians 2% ..Zealots 5% ..Engineers 5% ..Merchants -2% ..Renegades 2% ECM ..lvl 1 20% ..lvl 2 40% ..lvl 3 60% Ship Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Ship Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Fleet Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Fleet Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Scattering Armor ..lvl 1 5% ..lvl 2 10% ..lvl 3 15% Stealth Armor ..lvl 1 5% ..lvl 2 10% ..lvl 3 15% Chassis bonus ..drones 50% ..fighters, small 80% ..fighters, medium 70% ..fighters, large 60% ..escort 40% ..frigate 30% ..destroyer 20% ..light cruiser 10% ..baseship 40% ..space station 20% ..battle station 40% ..starbase 60% Facilitities ..War Shrine (religious) .lvl 1 5% to in-system ships and units .lvl 2 10% to in-system ships and units .lvl 3 15% to in-system ships and units ..Events Predictor (temporal) .lvl 1 10% to in-system ships and units .lvl 2 20% to in-system ships and units .lvl 3 30% to in-system ships and units SPECIAL CASE Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% reduction rule to 99%) ================================================ DAMAGE BONUS ..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system ..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system ..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system |
Re: Damage Calculation
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Especially when we've got a game like SE4 installed http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 16, 2002, 12:36: Message edited by: Suicide Junkie ] |
Re: Damage Calculation
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Especially when we've got a game like SE4 installed http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">SJ...I will fix it if it continues to stump the experts. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif It could be anything...a percentage error, missed tech, etc. http://forum.shrapnelgames.com/images/icons/icon7.gif Heres the new up to date Attack/Defense bonus listing, corrected for some spelling mistakes and to make the racial characteristic bonus a bit clearer. ============================================= Factors which affect the probability of a hit: ATTACK BONUSES: Racial characteristic (aggressiveness) ..race creation points assigned 25% to 25% ..Berzerkers 10% ..Warriors 5% ..Politicians 2% ..Zealots 5% ..Engineers 5% ..Merchants -2% ..Renegades 2% Combat Sensors ..lvl 1 25% ..lvl 2 45% ..lvl 3 65% Weapon attack bonus ..PDC's 70% ..Ripper Beam 10% ..Wave-Motion Gun 30% ..High Energy Magifier 30% (crystalline) ..Tachyon Cannon 10% (temporal) Cultral trait: space combat Ship Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Ship Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Fleet Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Fleet Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Chassis bonus ..fighters 50% Facilities ..War Shrine (religious) .lvl 1 5% to in-system ships and units .lvl 2 10% to in-system ships and units .lvl 3 15% to in-system ships and units ..Events Predictor (temporal) .lvl 1 10% to in-system ships and units .lvl 2 20% to in-system ships and units .lvl 3 30% to in-system ships and units DEFENCE BONUSES: Racial characteristic (defensiveness) ..race creation points assigned 25% to 25% ..Berzerkers 10% ..Warriors 5% ..Politicians 2% ..Zealots 5% ..Engineers 5% ..Merchants -2% ..Renegades 2% ECM ..lvl 1 20% ..lvl 2 40% ..lvl 3 60% Ship Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Ship Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Fleet Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Fleet Training Facility (including temporal) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Scattering Armor ..lvl 1 5% ..lvl 2 10% ..lvl 3 15% Stealth Armor ..lvl 1 5% ..lvl 2 10% ..lvl 3 15% Chassis bonus ..drones 50% ..fighters, small 80% ..fighters, medium 70% ..fighters, large 60% ..escort 40% ..frigate 30% ..destroyer 20% ..light cruiser 10% ..baseship 40% ..space station 20% ..battle station 40% ..starbase 60% Facilities ..War Shrine (religious) .lvl 1 5% to in-system ships and units .lvl 2 10% to in-system ships and units .lvl 3 15% to in-system ships and units ..Events Predictor (temporal) .lvl 1 10% to in-system ships and units .lvl 2 20% to in-system ships and units .lvl 3 30% to in-system ships and units SPECIAL CASE Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% reduction rule to 99%) ================================================ DAMAGE BONUS ..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system ..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system ..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system |
Re: Damage Calculation
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Tell that to 2 destroyers and an escort that just met their demise in a game I'm playing. Or am I missing something here. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Damage Calculation
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Sigh, I must have been having a bad day. Thanks for catching it. But sorry, it's not the "puzzle" error. http://forum.shrapnelgames.com/images/icons/icon9.gif EDIT: Does anyone know the "percentage dropping with distance"? [ November 17, 2002, 01:21: Message edited by: tbontob ] |
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