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Re: game styles
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Re: game styles
That is exactly why i had been playing Organic race since the game was out. Only recently i became bored with it and moved to crystallurgy.
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Re: game styles
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Obviously, both sides can modify their designs after they see what the enemy is using, but, by then, it is usually too late. -Spoon |
Re: game styles
"You can have a lot more ships than me. That is fine. Since yours don't have Quantum Reactors, my ships with Heavy IDs do 120 engine damage per shot. This totally disables one of your ships in one shot"
I keep forgetting the ID doesn't skip shields now. http://forum.shrapnelgames.com/images/icons/icon7.gif At any rate a supply bay or two would fix the problem without adding much cost. Phoenix-D |
Re: game styles
Hmm there should be a racial tech that uses radioactives, like the organic componenets are made mostly of organics!
Is there any mods that have done that? |
Re: game styles
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Small Electric Discharge is arguably the best fighter weapon in SE IV. When you look at the research costs, you have to consider the facilities Organic gets you as well. Medical Labs, Gestation Vats, and Replicant Centers all have significant effects. |
Re: game styles
Note: I never once argued against the use of organic armor (or facilities, which I think are some of the best racial facilities http://forum.shrapnelgames.com/images/icons/icon7.gif ). I only argued against organic weapons.
To me, they are too weak compared to normal weapons to spend time researching them. Even with faster build times of ships, you can't support more of them. Organic ships will die faster than normal, shielded ships, because high level shields are a lot stronger than organic armer (something like 5 HP/KT for OA III, and 13 HP/KT for Shield V). So, the normal ships will Last a lot longer in strategic combat, and the organic ships will die sooner. Combine this with the weaker weapons, and it doesn't seem like a very good late game strategy to me at all. |
Re: game styles
Is it really so?, If you have a lot of organic armor it regenerates.
Those rammers i built regenerated their entire armor before they where at their next victim, taking them out one by one in the battle. And yes, you can support a larger fleet if you are organic, as the maintnence is more distributed between organics and minerals. Later in the game it doesn't matter but in the beginning it does. [ November 27, 2002, 21:17: Message edited by: Ruatha ] |
Re: game styles
Organic Armor doesn't regenerate when the ship is destroyed in one round. In larger fleet battles, which is typically how se4 combats are vs. humans, ships are usually destroyed or crippled in one round because the enemy ships concentrate their fire upon them. So, OA doesn't normally get the time it needs to regenerate. If you have a ton of it, then your weapons capacity is greatly lowered, and your ships can't do much damage. Organic Ram ships are easily stopped by Ionic Dispersers. 1 shot from an ID goes right past the OA and knocks out most (if not all) of the engines on the ship. Most good players I have seen stick an ID on at least half of their standard attack ships.
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[ November 27, 2002, 22:12: Message edited by: Imperator Fyron ] |
Re: game styles
I thought there was no carry-over on ionic dispersers. I.e. even if your heavy-mounted ID does 120 kt damage, it can only knock out 1 engine per round, the remaining 100kt of damage being lost as it were.
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