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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
SJ:
You are probably more than aware of this, but most of the science fiction explanations for FTL actually attempt to by-pass the vessel actually going faster than light. For example in ST they wave their hands about, spinning a yarn about some sort of warp bubble - the bubble goes faster than light because it's a tachyon (or equiv.) bubble that must go faster than light. The bubble and everything within it moves FTL relative to the rest of the universe, but the stuff inside the bubble remains moving at sub-light speeds relative to other stuff within the bubble - ie normal matter is never moving FTL. SW employs a similar sort of side-step on the issue of FTL with hyper-space being non-normal space with a unique set of light speed restrictions. Therefore, within the majority of Sci-Fi genres, the actual (normal matter) vessels never go up to nor do they ever pass the speed of light themselves. As a result, time neither slows nor reverses for them (relative to objects at a hypothetical rest, whatever that's supposed to be). Quote:
[ December 04, 2002, 23:11: Message edited by: jimbob ] |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
Is this the famous Twinky defense? Or Offense?
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
Name := Tachyon Twinkie Torpedo
Description := Twinkie packaged in a tachyon bubble that allows it to travel faster than the speed of light. This tends to confuse and distract enemies, when they even notice, which isn't very often. Some get hungry, some get sick, and some enter into distracting discussions about the shelf life or the temporal side effects the super-fast twinkie may have. Pic Num := 665 Tonnage Space Taken := 10 Tonnage Structure := 1 Cost Minerals := 10 Cost Organics := 0 Cost Radioactives := 1000 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 1 Restrictions := None General Group := Weapons Family := 9010 Roman Numeral := 0 Custom Group := 665 Number of Tech Req := 1 Tech Area Req 1 := Twinkie Weapons Tech Level Req 1 := 1 Number of Abilities := 0 Weapon Type := Direct Fire Weapon Target := Ships\Planets\Ftr\Sat\Drone Weapon Damage At Rng := 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Weapon Damage Type := Disrupt Reload Time Weapon Reload Rate := 50 Weapon Display Type := Torp Weapon Display := 665 Weapon Modifier := -90 Weapon Sound := ttt.wav Weapon Family := 665 |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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Right, each has a different frame of reference, reciprocal, in some sense. What the limits of the relationship are though is the question. Quote:
Sure, because even the assumption isn't well defined, and there isn't really any complete understanding of what occurs. Only theory, at best. Quote:
That is, not only is Star Trek making up devices, and physics, it is loosely basing them on theory and getting it backwards. I agree though that if you're talking about a "warp drive", then you can make up any side-effects you like. PvK |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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[ December 05, 2002, 02:52: Message edited by: Kamog ] |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
I like twinkies, really.... But what does not have to do with this Surface Mod?!?!?!?
Can we talk about the mod, please? KirbyEF |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
Well, okay,
So the larger the object, hypothetically the more twinkies it should be able to contain. However the actual surface area of the object can have a huge effect on the internal volume (with the maximal volume to surface ratio being appreciated by a sphere). As such, Borg ships should, on average, be able to carry more twinkies per kT of hull plating than can the Enterprise. Star Destroyers should have a reasonable ratio, whereas mon Calamari cruisers should have a slight edge over them. X-wing fighters and Tie-fighters are not so good for Twinkie transport, but of the two, I'd give the prize to the X-wing (removal of the R2 helps in this regard). In the end, you can count on the pilot eating the lions' share of the twinkies anyway, unless it's a Wookie pilot - then you're guaranteed that there will be none delivered to the destination. -jimbob |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
Theoretically, injecting twinkies directly into the warp core should allow a ship to surpass light speed, given that twinkies in their matter state contain more energy than any energy known to man/woman/person/humanoid/sentient lifeform.
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