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-   -   SE4 by Committee (http://forum.shrapnelgames.com/showthread.php?t=8025)

PvK December 17th, 2002 11:51 PM

Re: SE4 by Committee
 
Quote:

Originally posted by geoschmo:
...
basically tactical combat would be simple. The secrtary does most of the empire work and then when it comes time for the battle he can save the game and email it to the admiral fo the fleet in question and let him control it for the battle, save the game and send it back to the secretary without ending turn. THe only time it would be a problem is if the enemy attacks during their turn. The Secretary might have to just control the fleet in that case.

Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.
Geoschmo[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.

I was thinking that maybe the game's mod should include small passenger vessels, so the empire wouldn't be burdened by the cost of full transports (or even escorts - except in a mod like Proportions, these are expensive because of all the engines) just to send Senator Pomboo to Backwater XII.

Also, it might be spiffy if personal wealth could be accumulated, and used to do some limited things without committee approval...

PvK

geoschmo December 18th, 2002 12:05 AM

Re: SE4 by Committee
 
[quote]Originally posted by PvK:
Quote:

Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.
<font size="2" face="Verdana, Helvetica, sans-serif">I think that is what SJ had in mind too. I was just suggesting an alternative option.

Geo

Lemmy December 18th, 2002 12:08 AM

Re: SE4 by Committee
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Lemmy:
Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't

<font size="2" face="Verdana, Helvetica, sans-serif">Looks like you stopped in mid sentance here.
...
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/blush.gif
I really shouldn't be doing 2 things at once..

Anyqway, here's the rest:
And you can't distribute the savegame while your playing to the needed general, what if he isn't Online? The secretary and generals would have to find compatible Online times, it may sounds easy, but in the SMACDG it's impossible to get the full ~10 man government Online for a turnchat (where the president plays the turns and keeps the ministers updated on IRC).
Turnchats are usually done with half the government, and the present minister will decide what to do if something unexpected happens, even if the minister whose job it is, isn't present...

To summarise my ramblings, i have very little faith in tactical combat with generals.

i'd rather see this:
Quote:

Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.

<font size="2" face="Verdana, Helvetica, sans-serif">

Krsqk December 18th, 2002 12:51 AM

Re: SE4 by Committee
 
How will race setup be determined?

We could setup a poll with "plus attributes," "minus attributes," "plus traits," and "minus traits" (culture/happiness, too? Atmosphere/planet type? Shipset? The list goes on and on http://forum.shrapnelgames.com/images/icons/icon7.gif ). Allow selection of, say, 5-6 on each question. Combine positive and negative results, and use those in determining which traits have priority for raising/lowering/selecting.

Of course, we could choose Gas Giants and take -50% to research, production, happiness, environmental resistance, and construction and -20% to maintenance--just to give the AI a chance. http://forum.shrapnelgames.com/images/icons/icon10.gif

[edit--Used {}s instead of ()s. Too much time in POV-ray. http://forum.shrapnelgames.com/images/icons/icon7.gif ]

[ December 17, 2002, 22:54: Message edited by: Krsqk ]

LazarusLong42 December 18th, 2002 12:59 AM

Re: SE4 by Committee
 
Quote:

Originally posted by Suicide Junkie:
LazarusLong:
1) Seems fair enough. I wonder who is the person to talk to know that Richard's gone?
A dedicated forum would be nice, too.

2) No can do, PBW dosen't take sequential turn games, or tactical combat http://forum.shrapnelgames.com/images/icons/icon7.gif
I am going to be manually entering the commands, modding player experience in, and generating reports. I may just post the savegame for public viewing if its too much work to generate the reports...

Signups:
#1: Geo. (Local Planetary Minister or General)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)

<font size="2" face="Verdana, Helvetica, sans-serif">(1) OK, I'll try to get a forum set up... sometime. Ping me over email and remind me;

(2) True, though you could set it to "never run auto turns" and just upload each turn for easy distribution.

(3) Aw, heck, I'll take colonization minister, since you seem to still need some ministers. It's what I do best. http://forum.shrapnelgames.com/images/icons/icon7.gif

Eric/LL

Lemmy December 18th, 2002 01:02 AM

Re: SE4 by Committee
 
Question:
Are those positions just handed out to whoever wants them, or will there be actual elections before the game starts?

Dead Meat December 18th, 2002 01:30 AM

Re: SE4 by Committee
 
First come first serve.

Suicide Junkie December 18th, 2002 02:22 AM

Re: SE4 by Committee
 
Quote:

And you can't distribute the savegame while your playing to the needed general, what if he isn't Online? The secretary and generals would have to find compatible Online times, it may sounds easy, but in the SMACDG it's impossible to get the full ~10 man government Online for a turnchat (where the president plays the turns and keeps the ministers updated on IRC).
Turnchats are usually done with half the government, and the present minister will decide what to do if something unexpected happens, even if the minister whose job it is, isn't present...
<font size="2" face="Verdana, Helvetica, sans-serif">I only need to do IM chat with the particular General who is involved in that particular combat.
If more than one is going to be in the same fleet, they would decide beforehand who will lead and when the other can take over.
The likely choice would be the one who is present at the time, and if both are, seniority would decide the leader unless the fleets are already divided up somehow.

The generals all have to be people who can be on IM clients regularily.
Find me at
MSN: hohoho611@hotmail.com (no email, just MSN)
ICQ: 155877638
IRC: #se4 on gamesnet.net
I can create an account on Yahoo or AOL if I need to.

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)

[ December 18, 2002, 03:36: Message edited by: Suicide Junkie ]

LazarusLong42 December 18th, 2002 04:01 AM

Re: SE4 by Committee
 
S_J:

Check your Private Message Box.

Eric/LL

Suicide Junkie December 18th, 2002 04:14 AM

Re: SE4 by Committee
 
Got it. Had a problem, though. See PM


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