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-   -   Horrible Doom (http://forum.shrapnelgames.com/showthread.php?t=8036)

Fyron March 29th, 2003 09:46 PM

Re: Horrible Doom
 
Quote:

Originally posted by Suicide Junkie:
Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine.
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, that would invalidate all empire files.

Suicide Junkie March 29th, 2003 09:58 PM

Re: Horrible Doom
 
You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.

[ March 29, 2003, 19:58: Message edited by: Suicide Junkie ]

Ed Kolis March 29th, 2003 11:53 PM

Re: Horrible Doom
 
It should only invalidate your .emp file if you actually PICKED natural merchants, right? Otherwise, hey, they're in the same order, the ones you actually picked didn't change?

Ed Kolis April 19th, 2003 09:36 PM

Re: Horrible Doom
 
Hey everybody! Take a look on PBW! The game finally got upgraded to R7!

http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Let's get those .emp files in so we can get started!

Fyron April 19th, 2003 09:45 PM

Re: Horrible Doom
 
Quote:

Originally posted by Suicide Junkie:
You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.

<font size="2" face="Verdana, Helvetica, sans-serif">It would be safest to just load up your .emp in R7, check it out, and resave it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera April 19th, 2003 10:03 PM

Re: Horrible Doom
 
wondering, when the game starts? been stalled forever now.

Ed Kolis April 19th, 2003 11:38 PM

Re: Horrible Doom
 
2 Posts down from yours http://forum.shrapnelgames.com/images/icons/icon10.gif

We've just been waiting on Geo to upgrade the game to P&N blahblah R7, which he just did a few days ago! Hooray! http://forum.shrapnelgames.com/images/icons/icon10.gif

ZeroAdunn April 20th, 2003 08:28 AM

Re: Horrible Doom
 
Yah, sorry for being away, life has been hectic lately. Get those emp files uploaded so we can begin! (Oh yah, I geuss I need to do that too http://forum.shrapnelgames.com/images/icons/icon10.gif )

dumbluck April 26th, 2003 10:37 PM

Re: Horrible Doom
 
My emp is uploaded. Oh, yea, and I'm back. http://forum.shrapnelgames.com/images/icons/icon12.gif

Edit: Sigh. See what you get when you don't test the revision before uploading your emp file? I think I found a bug in revision 7. I'm gonna double check by re-downloading the zipped file...

2nd edit: It turns out that I had the wrong install, because a fresh install of the mod is bug free. So, now I'm off to UN-upload my emp file... http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ April 26, 2003, 22:22: Message edited by: dumbluck ]

jimbob April 29th, 2003 08:17 PM

Re: Horrible Doom
 
Quote:

It turns out that I had the wrong install, because a fresh install of the mod is bug free. So, now I'm off to UN-upload my emp file...
<font size="2" face="Verdana, Helvetica, sans-serif">Well, that's good news in a way, atleast we won't have to all go and redesign our races! http://forum.shrapnelgames.com/images/icons/icon12.gif

So what's the deadline here? The game's been stalled for a long time (though understandably considering the revisions/optimization), and I'm really wanting to start! Unfortunately I'm thinking of pulling out of the P&N pre-gold game because it's been stalled for well over a month now http://forum.shrapnelgames.com/images/icons/shock.gif


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