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Re: The Perfect fighter
"It has something to do with the fact that the game doesn't actually consider PDC as a weapon for the purposes of strategy."
Hmm. Does an all CSM or all WMG ship run for the corners if attacked by only fighters? It might be the PD ship running away because it doesn't see anything it can hurt.. Phoenix-D |
Re: The Perfect fighter
No that's not it. Cause it runs for the corners even if there are fighters available to shoot at.
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Re: The Perfect fighter
Quote:
The WMG may do the same, or not, but I think null space is a bad idea because it's short range will cause the ship to close in on enemy ships too much, then try to run away during the reload. But it's too far in the thick of things. Now the anti proton beam, which is available every combat turn, will just cause the ship to close on enemy vessels. That's no good. It will soon be surrounded by massed fighters and the PDC will be overwhemed. [ December 19, 2002, 03:37: Message edited by: Arkcon ] |
Re: The Perfect fighter
I like the psychic fighters best. The Small Telekinetic weapon has a very good damage to kt ratio (25/4) and a range of 3. My fighter designs also go for 1 move faster than the cap ships. I like med to large fighters because once a fighter gets some shields the stack survivability goes up very high. Ideally I try to create a fighter that takes 1 or more PDC V shots to kill.
For the extra wep to throw onto the PDC Cap ship, I tend to not use CSM cause CSM doesnt target fighter Groups. I like a long range weapon that can hit fighters. Of course, the PDC ship strat has to me maximum range to keep it away from the enemy fighters. Also give it as much speed as you can too so it can keep the fighters out of range. |
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