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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Quote:
Regarding the merchant trait, I can confirm 100% that Fyron is correct here. Blockading the space port has no effect on the other planets in the system. It only shuts off the resources coming from the planet being blockaded. Destroying or capturing the planet however does knock out the production from the entire system. This greatly increases the value of that particular planet to your empire. In the middle of a war is not when you want to be spending time and resources rebuilding your space port, and losing whole systems worth of resources at a time can hurt even a large empire. Regarding the Advanced Storage. Maybe I misunderstood PvK, but it seems as if you are giving the ADV Storage some subjective value. I thought the point of the balance mod was to eliminate this kind of stuff and make the different costs all be on the same scale? I am not saying that 2000 points is too much or too little for the trait cause I haven't tried to figure it out, but it ought to be easily enough to calculate the comparative worth of adv storage versus a 20% boost in all the production facilities plus the average loss of production per planet for enough cargo faciliites to store 20% more units. It may turn out it's still cheap at 2000 points, or that may be too expensive for what you get in return. But trying to factor in some subjective "rareness" value seems counter to what you said the mod was for. Geoschmo [ January 06, 2003, 12:21: Message edited by: geoschmo ] |
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
hello all, this is a thread i will be visiting a lot as i have many complaints and ideas about SE4G's balance.
lets start with this - scattering and stealth armor. for one, they shouldnt be stackable (maybe set them to 1-per-ship with same family). Another thing, scattering shouldnt have the block LRS's because it makes jammer obsolete. i'll be back with more later. |
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
I think this mod was just for racial traits, actually. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Yeah, I'm only changing the point values for race setup, not the way things work, in this mod. To see how I think things should work, see Proportions mod. http://forum.shrapnelgames.com/images/icons/icon12.gif But, thanks for the input. Proportions 2.5.1 does some interesting things with armor. http://forum.shrapnelgames.com/images/icons/icon12.gif
PvK |
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Ok... weird problem here. So far I've only modded the intended files:
Cultures, Racial Traits, Settings When I run the mod and try to create a new game, I get complaints about QuadrantTypes, which I haven't modded. Anyone run into this before? PvK |
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Hmm, seems like QuadrantTypes is being REQUIRED to be modded. Then I go to create a new race, and it complains about not finding modded Versions of RepairPriorities and Demeanors...
Has this been discussed before? Seems like either I'm confused and doing something wrong, or this is a bit lame - I shouldn't need to mod those files - it should use the ones in /Data if I don't provided modded Versions. PvK |
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Even if you have only edited a single file, in order to have a new mod, you must have the ALL the files from /data in the mod/data folder as well!
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Ditto for StellarAbilityTypes, SystemNames, and something else during quadrant creation... sigh.
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Argh, that's dumb. Ok, thanks Captain Kwok!
PvK |
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Well... all but Abilities.txt, which is just a reference file. http://forum.shrapnelgames.com/images/icons/icon12.gif
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