.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   does religious *need* the talisman? (http://forum.shrapnelgames.com/showthread.php?t=8202)

Baron Munchausen January 15th, 2003 05:42 PM

Re: does religious *need* the talisman?
 
Problem: You can only use ONE mount at a time. If you use a 'special' mount you can't use the standard mount at the same time. I hope MM will fix this in SE V so you can have many modifications of a weapon just like in MOO II.

I still recommend that the Talisman be given a negative defense modifier, and maybe event the armor ability so it will tend to get hit earlier.

tesco samoa January 15th, 2003 08:40 PM

Re: does religious *need* the talisman?
 
I like it the way it is.

So Yes.

And Yea I do not play Religious very often.... Just once in a while to change it up a bit.

PvK January 16th, 2003 10:36 AM

Re: does religious *need* the talisman?
 
Quote:

Originally posted by rdouglass:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by PvK:
...I don't know if it's actually possible to mod a "death talisman" component, although it could be a mount...

<font size="2" face="Verdana, Helvetica, sans-serif">That sounds very 'doo-able' except can you make mounts that require a specific tech or tech area?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, as of the Last public patch!

PvK


All times are GMT -4. The time now is 12:42 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.