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Re: New Weapon Concepts
hey ed, Last time i checked it was Stars! not Stars? http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: New Weapon Concepts
A reflective shield that causes enemies' attacks to reflect back at them and damage them instead.
A corrosion attack that continues to do damage for several rounds after hitting. |
Re: New Weapon Concepts
Similar to the reflective shield, I would add a new computer attack that causes enemies to target ships in their own fleet. It would be fun watching an enemy fleet basically attack itself in tactical combat!
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Re: New Weapon Concepts
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Re: New Weapon Concepts
Is it possible to make a weapon mount that increases the rate of fire? I don't have the txt files here in front of me or I'd check. Like a 'gatling mount', or some such.
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Re: New Weapon Concepts
That would be an interesting computer virus. Similar to the Allegiance Subverter but perhaps a more advanced weapon in the Computer Combat line.
This weapon could turn a ship to fire on its allies. Unlike the Subverter, the effect would be temporary, say one or two rounds of tactical combat. I would say one round, but the results would be startling. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: New Weapon Concepts
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Re: New Weapon Concepts
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The weapon won't fire at those ranges, but will fire normally if you step back into firing range http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Does having 0's cause any troubles in Strategic combat? [ January 09, 2003, 19:35: Message edited by: spoon ] |
Re: New Weapon Concepts
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Re: New Weapon Concepts
How about an armor/weapon combo that absorbs an attack and then uses the energy to fire back at the enemy? Sort of like the "Mauler" weapon from SFB coupled with the energy absorbers used by Andromedans in SFB.
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