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Re: Happiness
If you lower your happiness, you will lose the bonuses from it because your population will drop to Indifferent really quickly. And, you can't stick enough troops to make much of a difference on medium and smaller non-breatheables. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Happiness
Oh well, it was a thought. Maybe I'll try it against the AI sometime for a challenge.
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Re: Happiness
LOL, that is what started this thread. All things come full circle....or, we never get anywhere..
Hmm, 80% happiness, and neutral setting, and expand like crazy should be enough to cause an un-install. |
Re: Happiness
If MM would add another happiness effect you could make Bloodthirsty workable. We have change per million population killed, but not change per million enemy population killed! If your moral ecould be affected by enemy causalties you could keep your bloodthirsty population happy by always being at war & killing enemies. Which sounds pretty logical. http://forum.shrapnelgames.com/images/icons/icon7.gif
And conversely, an 'ethical' happiness type could be negatively afected by enemy population killed. This would make figting genocidal wars very difficult and force other strategies, like occupation and just clever political maneuvers to minimize the need for casualties. [ January 16, 2003, 01:50: Message edited by: Baron Munchausen ] |
Re: Happiness
yea, that would be good. I think there should be more than 3 happiness types also. But I like the idea of a bonus for enemy killed if you chose bloodthirsty. makes sence to me.
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Re: Happiness
May be you like to try theese happiness types I have created:
Name := Explorer Description := Populations love to explore and colonize the universe and to make contact with other races. Max Positive Anger Change := 200 Max Negative Anger Change := -200 Homeworld Lost := 100 Any Planet Lost := 50 Any Planet Colonized := -20 Any Our Planet Captured := 50 Any Enemy Planet Captured := -20 Any Ship Lost := 3 Any Ship Constructed := -1 New Treaty War := 100 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := -20 New Treaty Subjugated (Sub) := 200 New Treaty Protectorate (Sub) := 150 New Treaty Subjugated (Dom) := -20 New Treaty Protectorate (Dom) := -20 New Treaty Trade := -50 New Treaty Trade and Research := -70 New Treaty Military Alliance := -100 New Treaty Partnership := -125 Battle in System - Win := -10 Battle in System - Loss := 20 Battle in System - Stalemate := 10 Battle in Sector - Win := -10 Battle in Sector - Loss := 50 Battle in Sector - Stalemate := 20 Enemy Ship in System := 2 Enemy Ship in Sector := 5 Our Ship in Sector := -2 Our Ship in System := -1 Enemy Troops on Planet := 150 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 1 Ship Constructed := -5 Facility Constructed := -1 Planet Plagued := 200 Natural Decrease := -10 Natural Decrease for Other Races := -10 Name := Stoic Description := Populations react very slowly to all events and rarely get angry or jubiliant. Max Positive Anger Change := 100 Max Negative Anger Change := -100 Homeworld Lost := 50 Any Planet Lost := 20 Any Planet Colonized := 0 Any Our Planet Captured := 20 Any Enemy Planet Captured := 0 Any Ship Lost := 1 Any Ship Constructed := 0 New Treaty War := 50 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 0 New Treaty Subjugated (Sub) := 100 New Treaty Protectorate (Sub) := 50 New Treaty Subjugated (Dom) := -10 New Treaty Protectorate (Dom) := -10 New Treaty Trade := -20 New Treaty Trade and Research := -30 New Treaty Military Alliance := -40 New Treaty Partnership := -50 Battle in System - Win := -5 Battle in System - Loss := 10 Battle in System - Stalemate := 0 Battle in Sector - Win := -5 Battle in Sector - Loss := 10 Battle in Sector - Stalemate := 0 Enemy Ship in System := 0 Enemy Ship in Sector := 0 Our Ship in Sector := 0 Our Ship in System := 0 Enemy Troops on Planet := 50 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 0 Ship Constructed := 0 Facility Constructed := 0 Planet Plagued := 100 Natural Decrease := -50 Natural Decrease for Other Races := 20 Name := Berzerkers Description := Populations love wars and fighting. They don't care much about their own casualties but their happiness may change very rapidly. Treaties make them very angry! Max Positive Anger Change := 300 Max Negative Anger Change := -300 Homeworld Lost := 50 Any Planet Lost := 10 Any Planet Colonized := -1 Any Our Planet Captured := 5 Any Enemy Planet Captured := -50 Any Ship Lost := 1 Any Ship Constructed := -1 New Treaty War := -100 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 10 New Treaty Subjugated (Sub) := 100 New Treaty Protectorate (Sub) := 150 New Treaty Subjugated (Dom) := 0 New Treaty Protectorate (Dom) := 0 New Treaty Trade := 25 New Treaty Trade and Research := 50 New Treaty Military Alliance := 100 New Treaty Partnership := 150 Battle in System - Win := -10 Battle in System - Loss := 5 Battle in System - Stalemate := -10 Battle in Sector - Win := -50 Battle in Sector - Loss := 5 Battle in Sector - Stalemate := -10 Enemy Ship in System := 0 Enemy Ship in Sector := 0 Our Ship in Sector := 0 Our Ship in System := 0 Enemy Troops on Planet := 50 Our Troops on Planet := -1 1M Population Killed := 0 Ship Lost in System := 0 Ship Constructed := -1 Facility Constructed := 0 Planet Plagued := 50 Natural Decrease := -5 Natural Decrease for Other Races := 20 Name := Collective Description := Due to the collective consciousness the population is very little influenced by outside events and usually in an indifferent emotional state. However they are not emotionless. Max Positive Anger Change := 50 Max Negative Anger Change := -50 Homeworld Lost := 50 Any Planet Lost := 5 Any Planet Colonized := -10 Any Our Planet Captured := 5 Any Enemy Planet Captured := -20 Any Ship Lost := 0 Any Ship Constructed := -1 New Treaty War := 0 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 0 New Treaty Subjugated (Sub) := 0 New Treaty Protectorate (Sub) := 0 New Treaty Subjugated (Dom) := 0 New Treaty Protectorate (Dom) := 0 New Treaty Trade := 0 New Treaty Trade and Research := 0 New Treaty Military Alliance := 0 New Treaty Partnership := 0 Battle in System - Win := -5 Battle in System - Loss := 2 Battle in System - Stalemate := 0 Battle in Sector - Win := -10 Battle in Sector - Loss := 4 Battle in Sector - Stalemate := 0 Enemy Ship in System := 0 Enemy Ship in Sector := 0 Our Ship in Sector := -2 Our Ship in System := -1 Enemy Troops on Planet := 1 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 0 Ship Constructed := -1 Facility Constructed := -1 Planet Plagued := 50 Natural Decrease := -30 Natural Decrease for Other Races := -10 Name := Multicultural Description := Populations respond well to contacts with other races and they welcome them in their empire. Max Positive Anger Change := 200 Max Negative Anger Change := -200 Homeworld Lost := 100 Any Planet Lost := 50 Any Planet Colonized := -10 Any Our Planet Captured := 50 Any Enemy Planet Captured := -20 Any Ship Lost := 1 Any Ship Constructed := 0 New Treaty War := 100 New Treaty Non Intercourse := 50 New Treaty None := 0 New Treaty Non Aggression := -25 New Treaty Subjugated (Sub) := 200 New Treaty Protectorate (Sub) := 150 New Treaty Subjugated (Dom) := -25 New Treaty Protectorate (Dom) := -25 New Treaty Trade := -25 New Treaty Trade and Research := -50 New Treaty Military Alliance := -75 New Treaty Partnership := -100 Battle in System - Win := -10 Battle in System - Loss := 10 Battle in System - Stalemate := 0 Battle in Sector - Win := -20 Battle in Sector - Loss := 20 Battle in Sector - Stalemate := 0 Enemy Ship in System := 0 Enemy Ship in Sector := 2 Our Ship in Sector := -2 Our Ship in System := -1 Enemy Troops on Planet := 200 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 1 Ship Constructed := -1 Facility Constructed := -1 Planet Plagued := 200 Natural Decrease := -10 Natural Decrease for Other Races := -10 Name := Choleric Description := Populations are emotionally unstable. They are either happy or angry but seldom indifferent. They love to fight but hate to loose. Max Positive Anger Change := 200 Max Negative Anger Change := -200 Homeworld Lost := 100 Any Planet Lost := 5 Any Planet Colonized := -2 Any Our Planet Captured := 50 Any Enemy Planet Captured := -50 Any Ship Lost := 2 Any Ship Constructed := -1 New Treaty War := -50 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 0 New Treaty Subjugated (Sub) := 100 New Treaty Protectorate (Sub) := 50 New Treaty Subjugated (Dom) := -25 New Treaty Protectorate (Dom) := -50 New Treaty Trade := -20 New Treaty Trade and Research := -40 New Treaty Military Alliance := -60 New Treaty Partnership := -80 Battle in System - Win := -20 Battle in System - Loss := 20 Battle in System - Stalemate := 0 Battle in Sector - Win := -50 Battle in Sector - Loss := 50 Battle in Sector - Stalemate := 20 Enemy Ship in System := 2 Enemy Ship in Sector := 5 Our Ship in Sector := -10 Our Ship in System := -5 Enemy Troops on Planet := 200 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 2 Ship Constructed := -5 Facility Constructed := -2 Planet Plagued := 200 Natural Decrease := 10 Natural Decrease for Other Races := 20 Just copy them and insert them at the end of your happiness.txt file. |
Re: Happiness
Start Music...
Happiness, happiness The greatest gift That I possess I thank the lord That I possess More than my share Of happiness... I thank yew, I thank yew... End Music |
Re: Happiness
Q, why don't you upload them in a text file instead, so that the spaces will be preserved? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Happiness
The EEEvil Version:
happEEEness, happEEEness, the acrid smell, of burning flesh, etc... |
Re: Happiness
Dogscoff, true, I always thought Ken Dodd was a little bit satanic
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