.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Treaties..... whats the point? (http://forum.shrapnelgames.com/showthread.php?t=8291)

couslee January 18th, 2003 01:35 AM

Re: Treaties..... whats the point?
 
I did reverse to two AI setting, and things seem to be going fine. The neutral I attacked is still muderous. The phong keeps bounging back and forth from murderous and angry. And cue capa has slowly increased to bortherly, which is one level higher than when we made the trade alliance (now at 12%).
This is the kind of behaviour I would expect. I have been pretty much leaving the neutral alone, wanting to see how no contact affects it murdeous mood. I do occasionaly pop a ship through the worm hole to make sure it's not amassing a fleeet on the other side. it hasn't done that.
I do have planets in the adjoining system, and I am sure that has an impact. but I have no delusions that it will take more than 8-10 turns to have them warm up a notch. so far, so good. we'll see.
Unless of course, my fleet has to pass through their choke point system. then it's c-ya. lol

Gryphin January 18th, 2003 01:37 AM

Re: Treaties..... whats the point?
 
couslee
Neutrals don't ammass fleets. I've never seen much more than a few Light Crusiers and a lot of Sattellites.

couslee January 18th, 2003 02:55 AM

Re: Treaties..... whats the point?
 
As I am finding out.

There are a lot of things that are second nature by now with those that have played the game for a while. This is still my first time through (not counting a couple of re-starts) and little things like that are not known. That applies to any newbie playing the game. They come in time, and through helpfull comments like yours, to become as second nature without having to give it any thought. But with no experience on how the game races react to different things, neutral or otherwise, and having come from a genre' full of cheating AIs, one must be cautious, and check out all aspects of the play.
Thats one reason I use tactical only in combat. to find out how well or badly the different components work. For example, my eary fleet of DUC/bomb ships was the terror of the sky. Until they had to battle a ship that had level3 ecm and they couldn't hit the thing. the AI did a one ship wonder, destroyed the entire fleet and took no damage (600 shields). it showed the importance of adding those components to a design and showed weaknesses on both sides. If you want the AI to concentrate on a heavily shielded/armored design, put one nalpalm on it. they seem to hate bombers with a passion, flying past more dangerous ships to get the bugger.

Thats anoth trial and error area. my first ship design had DF,PD,bomb,all gun types. it was a real POS in combat and tho it could "*****-slap" anything it did no real damage. Those that have played the game a number of times through know specializing ships is a better way to go. Newbs don't know this yet, but we learn. Don't be too hard on us newbies, you might be in some deep doo-doo when we get comfortable with the game and develop our strategies and move into the PBW arena. (evil grin)


All times are GMT -4. The time now is 02:37 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.