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Re: SE:StarFury Screenshots!
Right now we (the fans) are not even sure if it will have 'multiplayer' so I can only guess... and my guess would be that 'No' this will not be a subscription game, but rather a stand-alone game.
Cheers! [ January 17, 2003, 14:51: Message edited by: David Gervais ] |
Re: SE:StarFury Screenshots!
I would have to agree with David on this one. I don't think Aaron would do the pay to play idea. Of course I could be wrong but I just don't see him doing that.
Wonder how hard it would be to set up your own mission... That would be cool for modders to set up some missions for others to play. But I imagine it would be hard to do and hard to put in so that ones could mod that aspect of it. I'd also have to say that I'm sure that Aaron will make it so you can play a normal game without the missions. |
Re: SE:StarFury Screenshots!
If Aaron is reading or ever reads these Posts, I do hope he can tweak SEV so you do have communication lag.
I used to play Starfire the board game and one of the best bits for me was the interface between orders and communication. Unless one of your ships had somehow got a message to your command and control centre that an invading fleet from the Horrible Empire of Wubbya the Woothless was attacking your outer systems, you couldnt just merrily intercept it with the 6th Fleet on the pretense that "hey, they were going to that system on maneuvres"!! - you had to work out how long it took the message to get back home (depending on how it was sent as light speed transmissions couldnt get thru warp points) and how long it took your orders to the fleet to get to them... the other thing I would like would be survey and scanning rules, in order to decelerate the time it takes to plant colonies and find warp points, how'sa about your science ships having to survey the system for planets, planet type and then warp points so that it takes a few goes.... more realistic, more fun just MHO |
Re: SE:StarFury Screenshots!
hmmm, interesting, send a scout to get the lay of the land (system) then follow up with a Science/Survey vessle to discover the 'meat' within the system. I like that idea. The communications lag is also a good idea but might be better suited in some kind of multiplayer game where different players play different ships and ie: a player piloting a scout ship would have to send a message to his 'lord' about his discoveries. then his display would be updated. very interesting...
Nuf said! Cheers! |
Re: SE:StarFury Screenshots!
I'd be willing to pay, but only for as long as the tech support and game development is excellent.
Everquest has horrible support now and Blizzard and Squaresoft both seem to be going that way for thier Online games. |
Re: SE:StarFury Screenshots!
Does anyone know if this game will include single player, or is it strictly Online?
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Re: SE:StarFury Screenshots!
Dobian, if you read the thread it sounds like it will be single player -maybe- Online. We don't know that much about it yet.
Phoenix-D |
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RPG does not automatically equal MMORPG. In fact, Shrapnel's tendency to buck the "conventional wisdom" of the industry implies to me that they wouldn't even attempt a MMORPG. (Not to mention their size; Shrapnel doesn't have the resources to do a MMORPG.) |
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