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Re: Wish list for patch/SEV
The title of this thread had me confused!! A discussion on what you would like the SEV Patch to have? Duh! the game is not even out yet. I guess it's just a typo, or SEV stands for something other than Space Empires V!
Well, one good thing, this thread prompted me to rename the SE:5 Poll thread to make that one clear! Don't mind me, I'm goofy, silly, often confused, but always kind! Cheers! |
Re: Wish list for patch/SEV
No, the title says what it means, and means what it says. This is a wish list for new additions that would either be in a SE4 patch, or in SE5.
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Re: Wish list for patch/SEV
1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
2. Manual transfer supply between ships like unit transfer. 3. Moddable : different system has different amount of warp gates. For example, black hole system has 7 warp and normal system has up to 3 warp points. 4. Warp gate size limits maximum spaceship size that may safely pass. 5. Ground combat: troop spacedrop loss, homeworld defense bonus, familiar atmosphere and planet type bonus, and some buildings like barracks in MOO2 - improve ground defense and planet morale (peasant feel that they are protected). 6. Better or manual base/satellite placement in planet defense combat. |
Re: Wish list for patch/SEV
I would like to see an expansion of the ground combat. In theory, armor, sensors, shields, etc on your ground troops makes them better than the enemy ground troops. But wouldn't it be much more fun if you could see the same sort of ground battle as we now see for the space battle?
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Re: Wish list for patch/SEV
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[ February 23, 2003, 23:40: Message edited by: Imperator Fyron ] |
Re: Wish list for patch/SEV
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Yeah, I always thought that those racial traits were unbalanced....... Talk about organic armor.... http://forum.shrapnelgames.com/images/icons/icon10.gif [ February 24, 2003, 17:14: Message edited by: Aloofi ] |
Re: Wish list for patch/SEV
Stargates, anyone ?
I mean : (1) - Like those in Stars!, built in space station for ships without cargo, mayby BIG size (1500kt or so) to prevent too cheap ones ? (2) - Like in the tv-serie/movie; troop/WP moving between 2 planets both with Stargate facility (quite expensive, say like massive planetary shield, mayby ?) |
Re: Wish list for patch/SEV
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Yeah, I always thought that those racial traits were unbalanced....... Talk about organic armor.... http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">There is a very good reason why they are not in the same family. Since they are in different families, there is a higher initial cost (time) to build them. The bonuses more than make up for the extra time to build them. |
Re: Wish list for patch/SEV
In SEV, I would like to see continued improvements in how ships/fighters are handling in strategic combat. In particular, the game handles fighters extremely poorly. Instead of utilizing a concerted attack of all available fighters against the enemy, instead the game sends them a few at a time to be slaughtered.
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Re: Wish list for patch/SEV
Try increasing the size of fighter Groups launched in combat in the Strategies window. Sometimes, it is better to have small Groups. Other times, it is better to have larger Groups.
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