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-   -   Wish list for patch/SEV (http://forum.shrapnelgames.com/showthread.php?t=8396)

David E. Gervais February 22nd, 2003 01:12 PM

Re: Wish list for patch/SEV
 
The title of this thread had me confused!! A discussion on what you would like the SEV Patch to have? Duh! the game is not even out yet. I guess it's just a typo, or SEV stands for something other than Space Empires V!

Well, one good thing, this thread prompted me to rename the SE:5 Poll thread to make that one clear!

Don't mind me, I'm goofy, silly, often confused, but always kind!

Cheers!

Fyron February 22nd, 2003 01:23 PM

Re: Wish list for patch/SEV
 
No, the title says what it means, and means what it says. This is a wish list for new additions that would either be in a SE4 patch, or in SE5.

Foreman February 23rd, 2003 06:55 AM

Re: Wish list for patch/SEV
 
1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
2. Manual transfer supply between ships like unit transfer.
3. Moddable : different system has different amount of warp gates. For example, black hole system has 7 warp and normal system has up to 3 warp points.
4. Warp gate size limits maximum spaceship size that may safely pass.
5. Ground combat: troop spacedrop loss, homeworld defense bonus, familiar atmosphere and planet type bonus, and some buildings like barracks in MOO2 - improve ground defense and planet morale (peasant feel that they are protected).
6. Better or manual base/satellite placement in planet defense combat.

raynor February 23rd, 2003 08:28 AM

Re: Wish list for patch/SEV
 
I would like to see an expansion of the ground combat. In theory, armor, sensors, shields, etc on your ground troops makes them better than the enemy ground troops. But wouldn't it be much more fun if you could see the same sort of ground battle as we now see for the space battle?

Fyron February 24th, 2003 01:38 AM

Re: Wish list for patch/SEV
 
Quote:

Originally posted by raynor:
I would like to see an expansion of the ground combat. In theory, armor, sensors, shields, etc on your ground troops makes them better than the enemy ground troops. But wouldn't it be much more fun if you could see the same sort of ground battle as we now see for the space battle?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but SE4 is not about ground battles, so this was not designed into SE4. I strongly suspect that more advanced ground combat will make it into SE5. I know I will be bugging MM to add it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, what would be really cool would be a "max build for x turns" button. This would essentially build as many units as can be built in one turn at the queue, and then make x entries for that. Or, maybe the "for x turns" part should be a separate function, so you can build "y units" and then select "for x turns". http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 23, 2003, 23:40: Message edited by: Imperator Fyron ]

Aloofi February 24th, 2003 07:12 PM

Re: Wish list for patch/SEV
 
Quote:

Originally posted by Me Loonn:
Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.


<font size="2" face="Verdana, Helvetica, sans-serif">Humm, you got a point here. I think I'll mod this in my Proportions Version. I'll make it regular shipyards level 4,5 and 6.
Yeah, I always thought that those racial traits were unbalanced.......
Talk about organic armor.... http://forum.shrapnelgames.com/images/icons/icon10.gif

[ February 24, 2003, 17:14: Message edited by: Aloofi ]

Me Loonn February 25th, 2003 07:04 AM

Re: Wish list for patch/SEV
 
Stargates, anyone ?

I mean :
(1) - Like those in Stars!, built in space station for ships without cargo, mayby BIG size (1500kt or so) to prevent too cheap ones ?

(2) - Like in the tv-serie/movie; troop/WP moving between 2 planets both with Stargate facility (quite expensive, say like massive planetary shield, mayby ?)

Fyron February 25th, 2003 07:11 AM

Re: Wish list for patch/SEV
 
Quote:

Originally posted by Aloofi:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Me Loonn:
Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.


<font size="2" face="Verdana, Helvetica, sans-serif">Humm, you got a point here. I think I'll mod this in my Proportions Version. I'll make it regular shipyards level 4,5 and 6.
Yeah, I always thought that those racial traits were unbalanced.......
Talk about organic armor.... http://forum.shrapnelgames.com/images/icons/icon10.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">There is a very good reason why they are not in the same family. Since they are in different families, there is a higher initial cost (time) to build them. The bonuses more than make up for the extra time to build them.

raynor February 25th, 2003 09:55 AM

Re: Wish list for patch/SEV
 
In SEV, I would like to see continued improvements in how ships/fighters are handling in strategic combat. In particular, the game handles fighters extremely poorly. Instead of utilizing a concerted attack of all available fighters against the enemy, instead the game sends them a few at a time to be slaughtered.

Fyron February 25th, 2003 10:14 AM

Re: Wish list for patch/SEV
 
Try increasing the size of fighter Groups launched in combat in the Strategies window. Sometimes, it is better to have small Groups. Other times, it is better to have larger Groups.


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