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Re: MOO3 finished!
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Re: MOO3 finished!
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Copy Protection schemers are looking more and more outside the CD to determine if their CD is 'legit' or not. Last time I checked (admittedly, about 6 months ago), SecuROM refused to allow it's games to run on a wide variety of CD burners or on systems featuring certain burning software and *gasp* virtual drives. My cynical dispositions are telling me this is the beginning of a trend. Also, please note the Last part of the sentence you quoted wasn't entirely serious. [ January 26, 2003, 04:56: Message edited by: MacLeod ] |
Re: MOO3 finished!
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I personally would have to describe once an hour as pretty unstable, especially since you may lose at least 15 minutes of gameplay since your Last save (and I've had a few games that didn't even have a save). Quote:
I've played UO for 5 years, and back in my younger days Doom, and it's extreme editability Lasted me about 3. SE is also another long Laster, though I'm too tired to remember how long ago it has been since I started playing SEIII. |
Re: MOO3 finished!
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Re: MOO3 finished!
"Like anything else you do on a computer, you should be saving no less than every five to ten minutes. If it's word processing, I save every thirty seconds."
Some programs don't -let- you save this frequent, or become unstable if you do. And frankly one crash per hour is pretty bad. Most games I've played do -far- better than that. Metroid on the gamecube has crashed about as much as some of the better PC games I've played. Twice, and I've played it for twelve hours. Phoenix-D |
Re: MOO3 finished!
One crash is too often.
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Re: MOO3 finished!
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Re: MOO3 finished!
I wouldn't call it substandard, if we tested till all bugs were gone on all machines, games would never get released.
See that is the problem these days, computer technology has diverged so much, and evolved so quickly, all systems are just way too varied. |
Re: MOO3 finished!
Stability: I consider a game to be very stable if it crashes once for every ten hours I put into it. And I have a lot of games that meet this standard (including SE4 http://forum.shrapnelgames.com/images/icons/icon7.gif ).
Value: I picked up Might and Magic 4-8 a year ago for a grand total of 11 bucks. To date, I've logged somewhere in the neighborhood of 250 hours on MM6-MM8. Now that's value. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: MOO3 finished!
" The game is still better than it's immediate predecessor SMAC, which has the ridiculous unit design mechanism that allows you to kill attackers armed with the best weapons by putting better armour on you units. "
Oh horsepucky. I played SMAC for a couple of years. Civ3 Lasted about 2 games before getting deleted. And yea, gee, it's amazing that if you put your best armor on your units, you have a greater chance of defeating an attacker. You love Civ3, that is apparent, I hated it. so what. Opinions are like a**holes. every has their own, and it's usually full of crap. When you talk about value in a game, value in an item is based on a standard that people are use to. A good meal at a nice restaruant can cost $20 a plate, and your done eating in 30-60 minutes. If you compare that to a $20 game you play for a whole day, then the meal looks like a bad value and the game looks like a good value. That, is comparing apples to oranges and is no basis for comparison. $20 for a one day game is poor. $20 for a tasty meal is not. Stick with apples and apples and leave the other fruit in the fridge. Customers have come to expect games, esp in the 4x genre', to have months and months of enjoyment. If the game playability is bad because of bugs, balancing issues, hardware issues, ect to the point it is not worth the effort loading up, and you just bought the game, it's not a good value. You talk about playing several new games a month. At $45-50 a copy for new games, you must have an unlimited game budget. Must be nice. I, and the majority of gamers do not have that much money to burn. We expect value (meaning dollar spent, per game hour enjoyed, per industry standard). And lately, most games have fallen short of that mark. imnsho [ January 26, 2003, 12:15: Message edited by: couslee ] |
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