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Re: Weapons, engines and mods, Oh my!
Bases are ships for many purposes, such as Weapon Target. http://forum.shrapnelgames.com/images/icons/icon7.gif For targeting, Ships/Planets = Ships/Bases/Planets. It does not for the Vehicle Type line (which restricts what vehicle types a comp can be placed on) though.
[ January 31, 2003, 20:22: Message edited by: Imperator Fyron ] |
Re: Weapons, engines and mods, Oh my!
missiles: 25kt seems too drastic. I'd make them 40kt and a lot cheaper"
Consider that point-defense cannons are 20kt and can fire every turn, where missiles can only fire every three turns..and often get shot once or twice on the way in. Phoenix-D |
Re: Weapons, engines and mods, Oh my!
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If you use FQM, there are a lot of places that will interfere with combat sensors. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Weapons, engines and mods, Oh my!
Yea, but missles have great range. You can pull into range, fire the missles and back away until the reload time is done. I don't feel anything is wrong with missles. Torps are another issue.
(as is strategic combat) yuk http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Weapons, engines and mods, Oh my!
[quote]Originally posted by Imperator Fyron:
Quote:
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Re: Weapons, engines and mods, Oh my!
Technically, combat sensors are unaffected by storms. The ships just get a penalty to hit.
Seekers are the only weapons that can be unaffected by storms. |
Re: Weapons, engines and mods, Oh my!
"You can pull into range, fire the missles and back away until the reload time is done."
And watch as they all get shot down? http://forum.shrapnelgames.com/images/icons/icon7.gif Phoenix-D |
Re: Weapons, engines and mods, Oh my!
I'm still pretty new here but I for one like torpedoes. I'll put about 3 of them on a destroyer and go up point blank and fire away. The A I is usually concentrating on the bigger ships which I load with weapon,engine and shield destroying type weapons as well as the null space weapons.
The torpedoes are especially effective after the enemies shields have been eliminated by the other ships. |
Re: Weapons, engines and mods, Oh my!
PPBs, APBs, etc. do a lot more damage than those torpedoes per kiloton though.
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Re: Weapons, engines and mods, Oh my!
Quote:
Explain to me how seekers are affected by storms? |
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