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-   -   Best Mod for solo play? (http://forum.shrapnelgames.com/showthread.php?t=8505)

Aloofi February 7th, 2003 11:16 PM

Re: Best Mod for solo play?
 
Quote:

Originally posted by Imperator Fyron:
No, it is just as unrealistic as the unmodded game. A few items like that might make a bit more sense, but you still couldn't transport 1 million people in a single ship for months on end with no problems. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Oh come on, you just want to discuss for the sake of it http://forum.shrapnelgames.com/images/icons/icon10.gif
Transporting 1m instead of a 100m its more realistic, isn't it? http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron February 7th, 2003 11:18 PM

Re: Best Mod for solo play?
 
Transporting people between systems isn't realistic to begin with. So, the specific amount doesn't matter too much.

But taking the unrealistic WPs into account, transporting 1 mil is only more realistic than 100 mil if you assume that there is not much advanced (if any) technology. http://forum.shrapnelgames.com/images/icons/icon7.gif

Dralasite February 7th, 2003 11:48 PM

Re: Best Mod for solo play?
 
Fyron,

F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that?

F Te antKe February 7th, 2003 11:56 PM

Re: Best Mod for solo play?
 
Dralasite
Thanks, he answered in the thread on FQM.
http://forum.shrapnelgames.com/images/icons/icon12.gif
The answer is both are good if you use the "Paradise" Quads.

[ February 07, 2003, 21:57: Message edited by: F Te antKe ]

Dralasite February 8th, 2003 12:23 AM

Re: Best Mod for solo play?
 
Ok, thanks for the info!

Fyron February 8th, 2003 07:51 AM

Re: Best Mod for solo play?
 
Both are AI-friendly with nearly any quadrant type. Ancient and Chaotic quadrants would be bad for AIs, but most others should be fine. The Paradise is just better for them than normal quadrants. http://forum.shrapnelgames.com/images/icons/icon7.gif

oleg February 8th, 2003 12:17 PM

Re: Best Mod for solo play?
 
Transporting population is not the major improvemnt. It is the population growth rate and the time it takes to develop a new world. In unmoded SE it takes just one year to convert a new baren world into technological base surpusing the homeworld. In proportion, homeworld is always your major asset throghout the game. That's what i like most.

Fyron February 8th, 2003 12:52 PM

Re: Best Mod for solo play?
 
I never said transporting population was the only change.

Proportions creates too much micromanagement to get those colonies to any relevant level of production.

oleg February 8th, 2003 01:11 PM

Re: Best Mod for solo play?
 
Quote:

Originally posted by Imperator Fyron:
I never said transporting population was the only change.

Proportions creates too much micromanagement to get those colonies to any relevant level of production.

<font size="2" face="Verdana, Helvetica, sans-serif">Not true. Just put a city into building queue and you don't have to worry about that planet for 20-40 turns http://forum.shrapnelgames.com/images/icons/icon7.gif Population transportation can be made semiautomatic by assigning "repeat orders". I actually found the level of micromanaging in Proportions much less than in unmodded SE: You don't have to manage a huge empire with 100+ planets. Just focus on dozen or so planets.

Fyron February 8th, 2003 01:19 PM

Re: Best Mod for solo play?
 
Yes, it is true, especially with all of those upgrade paths. There is a lot more micromanagement involved in getting 1 planet to a worthwhile level in Proportions than there is in unmodded SE4. You have to spend a lot of time and effort to get the population to a useable level, you have to wade through complex facility choices that don't really add much, technologies take way too long to research past the first couple levels, etc. And, managing only a few planets is no fun. SE4 is about empires, not city-states. http://forum.shrapnelgames.com/images/icons/icon10.gif

All of these things may tolerable in singleplayer where you can just hit end turn 50 times, but they make the mod a pain in PBW. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ February 08, 2003, 11:21: Message edited by: Imperator Fyron ]


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