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Re: Best Mod for solo play?
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Transporting 1m instead of a 100m its more realistic, isn't it? http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Best Mod for solo play?
Transporting people between systems isn't realistic to begin with. So, the specific amount doesn't matter too much.
But taking the unrealistic WPs into account, transporting 1 mil is only more realistic than 100 mil if you assume that there is not much advanced (if any) technology. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Best Mod for solo play?
Fyron,
F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that? |
Re: Best Mod for solo play?
Dralasite
Thanks, he answered in the thread on FQM. http://forum.shrapnelgames.com/images/icons/icon12.gif The answer is both are good if you use the "Paradise" Quads. [ February 07, 2003, 21:57: Message edited by: F Te antKe ] |
Re: Best Mod for solo play?
Ok, thanks for the info!
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Re: Best Mod for solo play?
Both are AI-friendly with nearly any quadrant type. Ancient and Chaotic quadrants would be bad for AIs, but most others should be fine. The Paradise is just better for them than normal quadrants. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Best Mod for solo play?
Transporting population is not the major improvemnt. It is the population growth rate and the time it takes to develop a new world. In unmoded SE it takes just one year to convert a new baren world into technological base surpusing the homeworld. In proportion, homeworld is always your major asset throghout the game. That's what i like most.
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Re: Best Mod for solo play?
I never said transporting population was the only change.
Proportions creates too much micromanagement to get those colonies to any relevant level of production. |
Re: Best Mod for solo play?
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Re: Best Mod for solo play?
Yes, it is true, especially with all of those upgrade paths. There is a lot more micromanagement involved in getting 1 planet to a worthwhile level in Proportions than there is in unmodded SE4. You have to spend a lot of time and effort to get the population to a useable level, you have to wade through complex facility choices that don't really add much, technologies take way too long to research past the first couple levels, etc. And, managing only a few planets is no fun. SE4 is about empires, not city-states. http://forum.shrapnelgames.com/images/icons/icon10.gif
All of these things may tolerable in singleplayer where you can just hit end turn 50 times, but they make the mod a pain in PBW. http://forum.shrapnelgames.com/images/icons/icon9.gif [ February 08, 2003, 11:21: Message edited by: Imperator Fyron ] |
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