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Re: What new abilities would you like to see?
[quote]Originally posted by Graeme Dice:
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So yeah, its a problem of taste. Or a diferent concept of realism. |
Re: What new abilities would you like to see?
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Re: What new abilities would you like to see?
Yes. You'd have to make the basic cloaking device take up about 5000kT, or something equally unworkable, then put in a mount that shrinks it down to what you want that cannot be used on anything bigger than 300kT
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Re: What new abilities would you like to see?
IMHO it does not make sense to make large ships unable to cloak but that's you can mod whatever you like.
Using the mount method you can make large ships have to spend a similar % of it's tonnage in the cloaking device. |
Re: What new abilities would you like to see?
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Will the AI use it? Do I have to tinker with AI files to make them use it? I've never touched an AI file. I'm a newbie, you know. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: What new abilities would you like to see?
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No Battleship have been built after WW2. The Last american Battleships comisioned during WW2 were scrapped and the hulls used for Carriers. The largest warship in any fleet today its a Cruiser size. The Battleship saw battle for the Last time in the Gulf War, and it was obvious that they have just become an ultra expensive platform to launch missiles, something that an AEGYS Cruiser do far better and cheaper. Now Carriers, are a completely diferent ballgame. They do something nobody else can do, and they are pound by pound the expensiest floating structure ever build. The cost of one single Carrier is higher than the estimated price that NASA have for a permanent scientific colony on planet Mars. The maintainace of carriers is so high that the UK had to settle for the 3 mini Carriers they keep today. That's why I believe that in SE4 big hulls have to be desproportionaly expensier to build and maintain, thus giving a chance to small ships to remain effective. |
Re: What new abilities would you like to see?
[quote]Originally posted by Aloofi:
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The 'can warp' ability for components would be excellent, creating many new situations (ships could get trapped in their systems by combat, sabotage or events). Supply-depleting weapons would also be great, they would act like Star Wars ion cannons. |
Re: What new abilities would you like to see?
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Can be modeled now (per Vehicle hull) in se4, but once opened it allows all size hulls to pass. Some AI issues here as well. ~~~ -Inflicts X damage on own ship when destroyed: This is (some what) already done with structure size. ~~~ - modify ground combat defense. Can be modeled in se4. ~ - X percent chance of being damaged in ground combat: Agreed this is a must. I have not figured away to do this in se4 (YET) -------------------------- EDIT: Opps Noticed {Graeme Dice} already pointed most out in latter post. [ May 03, 2003, 15:18: Message edited by: JLS ] |
Re: What new abilities would you like to see?
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Re: What new abilities would you like to see?
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Cloaked ships should always get first to shoot, in se5. [ May 03, 2003, 15:13: Message edited by: JLS ] |
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