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Re: UI Glitches
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">To the best of my knowledge, this is not moddable. If you look at VehicleSize.txt, then you see only this one line that refers to the bridge: Requirement Must Have Bridge := True Here are the relevant lines from components.txt: Ability 1 Type := Ship Bridge Ability 1 Descr := Contains a ship bridge. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 One way to test the 'Bridge' functionality is to add this ability to another component. I added this ability to the Rock Colony component and then added two Rock Colony components to a ship. The game displayed the informational line: The ship must have one bridge. Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The game already has the logic implemented. That's how it is able to display the message that a ship can have one bridge and prevents you from creating a ship design with more than one bridge. That's the whole point of this complaint. There is no logic or data file search changes required. It would just be a simple change to the user interface. A ship can have exactly one bridge. If you try to build a ship with more than one bridge, the game prevents it. So, once you add the bridge to the ship, don't let the user add it again. If you *do* let the user add the bridge again, then you are just wasting their time. Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Okay. Let me clarify to say that I want a feature that warns me before I leave the queue that some of the items will never be built. Once again, this is just basic UI design. You don't want to hide a message that could potentially cause the user a great deal of frustration. Just telling the user that the top-most item will be repeated would be adequate if the Last thing you clicked was that button. But because the program allows you to fill the queue *after* the button is pressed, there is a valid need for additional informational Messages. Quote:
In all other cases, I would still disagree. Why would you want the game to make it easier for you to add an item to the queue that will never be built? [ February 23, 2003, 08:52: Message edited by: raynor ] |
Re: UI Glitches
Correct, the restriction for one bridge per ship is hardcoded. You can put an aux control on the ship, but there is no way to require a player to do so. You could I suppose mod the vehicle size and raise the maintenance on it up and then give the aux control an equal maintenance reduction. This way it would not make sense for the player to NOT have an aux control, but there would be nothing stopping him from doing so. And if he didn't read the fine print he'd have very expensive ships.
The AI can be required to build their ships with aux control through the design files, but that doesn't apply to the players. |
Re: UI Glitches
"Okay. Let me clarify to say that I want a feature that warns me before I leave the queue that some of the items will never be built. Once again, this is just basic UI design. You don't want to hide a message that could potentially cause the user a great deal of frustration. Just telling the user that the top-most item will be repeated would be adequate if the Last thing you clicked was that button. But because the program allows you to fill the queue *after* the button is pressed, there is a valid need for additional informational Messages"
This addition would very quickly get incredibly annoying, and IMO is only good until you figure out this portion of the interface- which isn't at all hard. After that, you just say "I KNOW that, stop showing me this damn box!" Phoenix-D |
Re: UI Glitches
[quote]Originally posted by raynor:
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Also, nVidia makes the best video cards. They have the best drivers for video cards. ATI is the only company that could even come close. They usually have slightly better hardware than nVidia does, but they also have inferior and glitchy drivers that prevent their cards from being the best they could be. So, a nVidia card is generally always better than its ATI equivalent for many, many months (if not years), until ATI gets the drivers for it fixed. By that time, something much better has come out on the market, so it doesn't really help much. http://forum.shrapnelgames.com/images/icons/icon7.gif AMD's are not good CPUs at all. They tend to burst into flames when they overheat, where as Intel CPUs do not. If the CPU fan goes out, most AMDs will begin smoking, and can take out the motherboard with them. Intels generally do not do this. Also, Intel CPUs are always more powerful than their AMD equivalents. Quote:
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[ February 23, 2003, 23:19: Message edited by: Imperator Fyron ] |
Re: UI Glitches
nVidia makes the best mid-range video cards and out sells ATI by a very good margin. Currently, ATI makes the best high-end card. nVidia's card came out six months late, isn't really faster than ATI's high end card, sounds like a vacuum from a room away. Oh, and nVidia has already said they aren't even going to mass produce it.
Your statements about AMD chips are just ridiculous. Where the heck did you get that hilarous stuff from anyways? AMD and Intel *seemed* to be competing pretty good. In fact, right now the best bang for the buck chip *is* an AMD. But Intel is pulling away from AMD, and it seems pretty likely that the best bang for the buck may soon return to Intel. I guess you forgot to read my post below where I tested the bridge functionality. I added it to the Rock Colony and couldn't create a ship with two of them. So then, it comes down to personal preference. You probably would rather play around with the design and possibly add three or four or one hundred components to a ship that in the end can't be there. Myself, I would prefer that the game indicated to me that I can't successfully create a ship that has two components that have the bridge functionality. If you want to argue on an reasonably intellectual level, it is your job to refute my aforementioned argument. By dropping it, you show either that you forgot to read it or you just didn't understand it. I find it extremely offensive that you are willing to say that you are the final judge of what is a good use of Malfador's time. I am simply making suggestions that might transform this from a "niche" game to one that might have hopes of selling as many copies as one of the MOO series. The key problem with Phoenix argument can be found by comparing it to the number of on/off settings already provided by the game. Some folks find it annoying that the game warns them before they delete the top item from the queue. That's why Malfador added the ability to turn that feature off. Why did they add that warning in the first place? They added so that you won't spend 17 turns building a ship with a Grav. Resonator I and then accidentally waste 17 turns of production when you delete the ship from the queue. As to your comment about me being a programmer: Why don't you take a look again at the user contributed utilities on your SEIV CD? You might just see my name staring back at you. http://forum.shrapnelgames.com/images/icons/icon7.gif Your comment about the game not allowing you to add something to the queue that you don't have the resources to build is ludicrous. I find it ironic that you would make such a laughable comparision while siding with SJ in dismissing my MS Word software usability arguments. Yep. I think that Last comment is the same as comparing an apple to a mattress. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: UI Glitches
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Re: UI Glitches
Problem with ATi cards is that their drivers have sucked -- a lot -- but its getting better. I rather prefer Intel and nVidia myself.
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Re: UI Glitches
I've heard that from lots of sources but since all my cards at home are nVidia-based, I've never seen it. If you see a link to some of the problems, would you mind posting it?
Until I found this awesome utility, Advanced Gamma Corrector: http://www.iomagic.org/fsc/ I did find one really neat feature in the ATI drivers on my laptop at work. It has the ability to set the gamma for gameplay. For a bit, I was starting to consider a new ATI card just for that one feature. Now, with AGC, I can just set my gamma settings using hot keys like CTRL-ALT-2 (for Gamma 2.0) and CTRL-ALT-0 (for no Gamma correction or 1.0.) I was really hoping that when the GeForce FX came out, it would further drive down the prices of the GeForce 4200 throught 4600. BTW, I highly, highly recommend that gamma utility. [ February 24, 2003, 06:56: Message edited by: raynor ] |
Re: UI Glitches
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AMDs give you more clock cycles for the dollar, sure. But, they are not a good alternative to Pentiums. Quote:
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My comment was not at all ludicrous. It was perfectly reasonable in context with the course of the discussion. Your question was "Why would you want the game to make it easier for you to add an item to the queue that will never be built?", and I answered that. Adding a ship to the queue that you can not afford (and you aren't building any new facilities) could very easily result in adding an item that will never be built. Quote:
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Re: UI Glitches
Can you please post the url of an article on Tom's that mentions that? I read that site pretty religiously and have never seen anything like that. But it's a monster site, and I might have missed it.
My main machine at home right now is an AMD 1.33 (before they started using the XP designation.) It worked absolutely fantastic, and I wholeheartedly recommend buying AMD CPU's. On Pricewatch.com, the AMD XP 2600 is $230. On Tom's the closest Intel chip above the XP 2600 is the Intel Pentium 4 2.6. Pricewatch has that one for $236. In this case, I think the Intel is definitely the better value. At a lower price point, you can get the AMD XP 2100 for $79. On Tom's, the closest Intel chip (IMHO) is the P IV 2.2. This one sells for: $175 In this case, it looks like the AMD offers comparable performance but is almost half as expensive. In this case, I'm looking at the Quake III Arena benchmarks: http://www.tomshardware.com/cpu/2003...charts-22.html Here is an article describing Compaq laptops containing the AMD processor: http://www.computingreview.com/AMD+N...5_1744crx.aspx Sadly, I did find this article when I looked to see if Dell is using AMD. http://news.zdnet.co.uk/cgi-bin/uk/p...cgi?id=2076782 On the other hand, this article suggests that Dell may be embracing AMD's 64-bit offering: http://www.theregister.co.uk/content/3/28366.html Go figure... |
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