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Re: PBW Star Trek Game
I 3rd the no SM motion.
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Re: PBW Star Trek Game
Ok, no stellor manip
The era is POST Dominion war. Say about ten years or so. |
Re: PBW Star Trek Game
How about no intel, as the intel system of se4 is horribly, horribly screwed up? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: PBW Star Trek Game
No SM is fine, but intel should be on...the ferengi have some kind of intel, just to keep up for the role playing. http://forum.shrapnelgames.com/images/icons/icon10.gif
Any bad experience with it Imp.Fyron??? And its Sparhawk, thanks http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: PBW Star Trek Game
and what of the romulans. Intel is their bread and butter.
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Re: PBW Star Trek Game
I think I will take the STNG Federation, and try the peaceful road for a change of pace.
[ March 04, 2003, 18:39: Message edited by: gravey101 ] |
Re: PBW Star Trek Game
Intel is still horribly broken in SE4.
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Re: PBW Star Trek Game
The game is posted at the PBW site. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: PBW Star Trek Game
The Intel system of SE4 is horribly, horribly broken, as following:
Intel attacks are either horribly overwhelming, or impossible to get anything through the CI of the targets. A situation in which both sides can get some projects through, but some others are blocked, is almost never a possibility. If a mission is not blocked by CI, it succeeds 100% (except for PPP, but that is only 1 mission). This is wholely unrealistic, and only compounds the all or nothing problems of SE4 Intel. You have absolutely no possibility of defense unless you research Intel and devote huge amounts of facility slots to it. There should be some minimum generation per planet or something for intel that can only be used for CI, so you are not completely vulnerable. Even the Intel you can get from Partnerships is nowhere near enough to provide effective defense from a dedicated attacker. All of this stems from a poorly designed system. Some would argue that removing Intel removes some possible strategic actions. This would be a good argument, if the system was not horribly horribly bad. http://forum.shrapnelgames.com/images/icons/icon7.gif These problems (except the low level of Intel generation, maybe add 50 or so Intel Point Generation to Research Centers) can not be fixed by mods; they require hard code changes to fix. So, I still would prefer that Intel be disabled for this game. I welcome all arguments, criticisms etc. I am sure I can come up with more reasons why Intel should be disabled if you want me to. |
Re: PBW Star Trek Game
I would say that if intel is going to become a problem, we should exclude it from this game.
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