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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Is there a program that will run many turns automatically for you, so you can test the AI. I would be interested in this!</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If you look for a professional solution, Master Belisarius Batch program would be the right thing for you. If I find it again, I will post the according thread here: ... Here you go: http://www.shrapnelgames.com/cgi-bin...3;t=004661;p=1 What I am doing in this (no WP) case is just: -setup a human controlled race -setup the AI races -go to the human races empire setup window -turn off everything on top of it (display log at beginning of turn, display confirmation for end turn and so forth) -then I put a coffee mug onto my F12 key http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 04, 2003, 21:50: Message edited by: PsychoTechFreak ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Is there a program that will run many turns automatically for you, so you can test the AI. I would be interested in this!</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If you look for a professional solution, Master Belisarius Batch program would be the right thing for you. If I find it again, I will post the according thread here: ... What I am doing in this (no WP) case is just: -setup a human controlled race -setup the AI races -go to the human races empire setup window -turn off everything on top of it (display log at beginning of turn, display confirmation for end turn and so forth) -then I put a coffee mug onto my F12 key http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">THANKS http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
10 years:
Krill have researched all colonizing techs, every planet of the home system is colonized. Next research goals: ship construction 6, sensors, no astrophysics yet. Nostropholean similar to Krill, everything colonized, no astrophysics. Cryslonite: All colony techs researched, but just 50% of the system is colonized. Basic facilities, like the two above: research center1, miner1... SoulHunters: All colony techs, everything colonized, looking for ship constr.5, sensors, torpedoes,PDF UkraTal: All colony techs, everything colonized, looking for PDF3,sensors2,org tech1,ship constr.5 about 50 years: Krill have opened two WPs to adjacent systems. Researching SM5. Nostropholean: research for SM1, planets are filled with cities, major cities, upgrades to major cities in progress. Cryslonite similar to Nostropholean, but still 45% of the system not colonized (?) SoulHunters same as Krill, 2 WPs open, SM5... UkraTal is researching for SM3, still basic facilities, no upgrades, no cities, just research center 1s, miner 1, org fac.1 and such. They had a bad start, poor system, just a few planets. I expect the Krill are going to get me soon, they are not that far away http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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I still need to get Peter an Update on them for Plate Armor but other then that there good to go in AI State: Not Connected!. (Open Warp Ship protocols where tested Last year, but I doubt the new upgrades changed those any) (PVK, I will Email the armor update for you end of week for the Abbi And the CC). http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 04, 2003, 13:19: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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I wanted to complete Foundations mod for the Gold CD, but ran out of time to enter all the changes I had planned. The changes to the "proportions" were there though, so I removed the rest made it into a mod mainly just to the proportions of the game. I am starting to think maybe I should try to see if there are volunteers to help implement Proportions 3 and/or Foundations. It's a ton of work just figuring out what to do, and a cubic ton of work to actually do it, but maybe if we divide it up amongst some volunteers, it could work out. Of course, that still leaves a ton for me to do first... ;-) PvK |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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As for the volunteers, I guess there will be some. I am probably more on the testing front and maybe some of the easier mod issues, but I would be happy to do at least what I can to make FOUNDATIONS happen. Just let us know... |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
I've never actually done any modding, but I'll help any way I can.
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Ok. there is a HUGE AI problem in non-connect state. It is a famous "colony ship bug" described by Master Belizarious in "AI death match problem". It is a general AI problem and is not related directly to proportions or any particular AI. There is a way to fix it and I'm working on few Proportions AI. If you can delay the start of your game a little, I'll post modified files.
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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