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-   -   Pirates shipset Version 2.0 available (http://forum.shrapnelgames.com/showthread.php?t=8898)

oleg April 7th, 2003 09:35 PM

Re: Pirates shipset Version 2.0 available
 
Quote:

Originally posted by trooper:
What races use two different fighters ?
I've got to see that working to believe it.

<font size="2" face="Verdana, Helvetica, sans-serif">If you have Proportions 2.5.3 installed, take a look on my Krill AI (i posted it in downlod section some time ago). There must be some AI for normal SE, I simply refer to the one I made.

trooper April 8th, 2003 12:25 AM

Re: Pirates shipset Version 2.0 available
 
Does proportion change design names ? because the problem comes from the fact that there is only one design name for fighters in stock game and TDM mod. I think that proportions uses bomber, interceptors, doesn't it ?

oleg April 8th, 2003 01:56 AM

Re: Pirates shipset Version 2.0 available
 
But you should not have the problem with different types of fighters ! Many AIs build them. It really must be some small bug in your files you can not find yet http://forum.shrapnelgames.com/image...s/confused.gif

As to drone turned fighter, I am afraid AI will not load them on carriers but on drone carriers instead. Never tried it though.

trooper April 8th, 2003 02:08 PM

Re: Pirates shipset Version 2.0 available
 
Ok, I gonna test the orks in stock game and see if those Fighta-Bommas and bombas are actualy built.

I'll give you the results...

trooper April 8th, 2003 03:11 PM

Re: Pirates shipset Version 2.0 available
 
Just what I was expecting for the orks : Only the first design in the designcreation file is constructed (fighta-bomma). The bomba fighter design is not used.

Atraikius April 8th, 2003 04:16 PM

Re: Pirates shipset Version 2.0 available
 
Which AI set did you use for the Orks? For a long time I was having a problem with them not building the Bombers, but a couple of days before the Last AI Deathmatch started I caught that the spelling (used Bomba in Construct Vehicle, and Bomma in Design Creation) between the Design Creation file and the Construct Vehicle file were differen. As soon as I corrected the spellings, they had started building both.

(It may take a little while until the AI has reached lines for both in the Construct Vehicle file)

[ April 08, 2003, 15:22: Message edited by: Atraikius ]

oleg April 8th, 2003 04:20 PM

Re: Pirates shipset Version 2.0 available
 
There is no difference between Proportions and stock game regarding design types for AI useage. It is hard coded. I urge you again, take a look on my Proportions Krill. It first build "attack fighters", then swith to "fighters" and later on build mix of "fighters" and "bombers".
You probably did not see multiple designs for Orks because of particular combination of planets and construction_vehicles entries. Just a guess, long time since I played unmoded SE.

Atraikius April 9th, 2003 01:34 AM

Re: Pirates shipset Version 2.0 available
 
I've seen the TDM Krill, Orks, and Zorians use multiple fighter designs. I used an Interceptor and a Bomber design in the Design Creation file, and then only used the names in the Construct Vehicle design, making sure I didn't call for just "Fighter": try having one line call for Interceptor with a per planet value of 4, followed by Bomber with a per planet setting of 2, then Interceptor again with a per planet value of 1.

trooper April 12th, 2003 12:30 AM

Re: Pirates shipset Version 2.0 available
 
For your Pirates & Nomads games (and other mods).

http://diesel2035.free.fr/pirates/pi...rait_barge.jpg http://diesel2035.free.fr/pirates/pi...eshipheavy.jpg http://diesel2035.free.fr/pirates/pi...sourceship.jpg http://diesel2035.free.fr/pirates/pi...warstation.jpg

barge baseship heavy resource ship war station


- Full neostandard compliant.
- Optimized AI files designed for stock game.
- Political & speech files by JLS.

http://diesel2035.free.fr/pirates
(a bit slow tonight...)

JLS April 12th, 2003 12:42 AM

Re: Pirates shipset Version 2.0 available
 
Trooper, your set looks fantastic.

I am downloading them now and they will be in action in my next game.

Thanks


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