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Re: Quantum Reactors
Also, as far as propulsion is concerned, you need some sort of reaction mass to push the ships forward, unless you're using some sort of photonic or gravitic drive.
I happen to think that the Solar Panels are terribly misnamed. You can't generate fuel just by having photoelectric cells gathering energy. If anything, they most represent hydrogen ramscoops, which still would allow them to function as described in the game. However, they should be even more efficient when passing through nebulae, since hydrogen is abundantly available in such systems. Maybe nebulae systems should hide 10 stars or so to help represent that, so that when you destroy a nebula, you have a bunch of protostars that were condensing (which you just helped along). |
Re: Quantum Reactors
No, what I (and others) want is a new and separate "generates X supplies per turn" ability that has nothing to do with stars. Limiting the QR (or any supply-generator) to only work on the ship it is on is bad. The quantum reactor ability is fine. More modding options is what I want, not fewer.
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Re: Quantum Reactors
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Making it the option that QR only works on one ship is good though. |
Re: Quantum Reactors
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Making it the option that QR only works on one ship is good though.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No it would NOT be a good thing to cancel the benefits of fleeting. Supply sharing is the second benefit of being in a fleet after coordinated movement. All we need is for the QR ability to take a setting that controls how much supply it generates per turn. If you still want unlimited supplies then it could default to that if you leave the setting at 0. [ March 22, 2003, 05:14: Message edited by: Baron Munchausen ] |
Re: Quantum Reactors
Hotfoot, supplies aren't fuel. Notice how they're also used by every weapons system, not just the engines.
Phoenix-D |
Re: Quantum Reactors
Do you know if it's possible to mod a component that has a negative supply usage?
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Re: Quantum Reactors
Posted by Kamog:
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Re: Quantum Reactors
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Or you could add another layer of complexity, saying that supplies generated by the QR aren't compatable with supplies generated elsewhere, and as such cannot be shared with any ships except those specially fitted with quantum reactors or quantum reactor-comptatable systems (maybe a QR-Fuel Adapter device to put on ships). That would even allow more customizations to follow by allowing races to have radically different and more "alien" technologies. Again, this could be an option, and the base game wouldn't even notice the difference. Quote:
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Re: Quantum Reactors
"But the point is that supplies represent something physical, in other words, matter of some sort, not just energy."
As evidenced by the solar panels..they don't. Heck, even the QR implies they don't, but with that things power generation you could probably use good ole E =MC^2 and get mass -that- way. Phoenix-D |
Re: Quantum Reactors
They are "solar collectors" even though the image looks a lot like a solar panel.
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