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-   -   Tug of War - Progress Thread (http://forum.shrapnelgames.com/showthread.php?t=8920)

BBegemott March 29th, 2003 05:10 PM

Re: Tug of War - Progress Thread
 
Quote:

2)You cannot attack or intel another players home planet
<font size="2" face="Verdana, Helvetica, sans-serif">What about blockading a home planet? Is it assumed to be the same as attacking, or not?

Gandalph March 29th, 2003 06:13 PM

Re: Tug of War - Progress Thread
 
Quote:

Originally posted by BBegemott:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> 2)You cannot attack or intel another players home planet
<font size="2" face="Verdana, Helvetica, sans-serif">What about blockading a home planet? Is it assumed to be the same as attacking, or not?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Putting a ship in orbit around a home planet, in SE4 terms, is the same as attacking and will not be allowed. The concept here is basically, stay out of others home systems unless making a Last ditch effort to capture the Tug before said player gets it to his Home planet.

BBegemott March 29th, 2003 10:57 PM

Re: Tug of War - Progress Thread
 
What if a homeworld is attacked (blockaded) by accident? It can happen using intelligence project 'crew insurection', selecting 'Any ship'. Or if a target ship moves to homeworld (e.g. for resuplying, retrofitting) and is insurected with intel.

I think you should clearly state your position, what happens if this rule will be broken (both: accidently or on purpose). (E.g. killing the guilty empire or reduing the turn or smth else). Stating this would allow to avoid any unpleasantness that might arise in the future.

BBegemott March 30th, 2003 02:45 AM

Re: Tug of War - Progress Thread
 
I have just tested 1.5 Version. Everything seems to work just fine.

Come on, it is going to be a bloody skirmish!

Gandalph March 30th, 2003 05:35 AM

Re: Tug of War - Progress Thread
 
Good Point!

I will post here and on the game description page.

PuppetPoliticalParties and intentionally sending a ship or fleet at an opponents Homeworld are disallowed. If this should happen, the turn will be rolled back and the offender seriously booed. If an Intel attack captures a ship that is on or near an opponents Homeworld, it's up to the defender to be prepared.

Krsqk March 30th, 2003 05:39 AM

Re: Tug of War - Progress Thread
 
Given the map layout and the probable strength of home systems, I wouldn't be too worried. You could always put out a v1.5a with PPP disabled, just to be safe. I think the vast majority of players wouldn't push things, especially on PBW. I have selected the wrong intel project by mistake before, though.

Gandalph March 30th, 2003 06:37 PM

Re: Tug of War - Progress Thread
 
We now have 7 players. We need just 1 more!!

In regards to PPP, the mod Version 1.5, has been applied to the game so I think we will just leave it as is. As stated, if I see it happen, we will roll back the turn and that player just wasted a whole bunch of intel points.

atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.

Ruatha March 30th, 2003 07:21 PM

Re: Tug of War - Progress Thread
 
Good to see the game get's started.
Altough I started the original thread I didn't think there were enough interest to push it to existance based on the response in that thread.
I think that as there are so many mods people aren't all that interested in different custom games.
I've tried some different approaches but not gotten very much response, not anywhere near as much as when talking about starting a basic no mods game.

Sadly right now I'm in more games (And about to start in two more) then my family can put up with.
Otherwise I'd join this one too.

[ March 30, 2003, 17:23: Message edited by: Ruatha ]

atari_eric March 31st, 2003 09:19 AM

Re: Tug of War - Progress Thread
 
Quote:

Originally posted by Gandalph:
atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
<font size="2" face="Verdana, Helvetica, sans-serif">That's odd... I checked pbw.cc and it seemed to have the right address... did I put the wrong one in the empire file?

Gandalph March 31st, 2003 08:05 PM

Re: Tug of War - Progress Thread
 
OK, we got our first 8 players. Please use the game forum to further discuss questions about format et al.

If this game proves enjoyable enough, we may start another. We will see how it goes. I will occasionally post updates about the Tug progress here for all to see.


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