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Re: Tug of War - Progress Thread
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Re: Tug of War - Progress Thread
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Re: Tug of War - Progress Thread
What if a homeworld is attacked (blockaded) by accident? It can happen using intelligence project 'crew insurection', selecting 'Any ship'. Or if a target ship moves to homeworld (e.g. for resuplying, retrofitting) and is insurected with intel.
I think you should clearly state your position, what happens if this rule will be broken (both: accidently or on purpose). (E.g. killing the guilty empire or reduing the turn or smth else). Stating this would allow to avoid any unpleasantness that might arise in the future. |
Re: Tug of War - Progress Thread
I have just tested 1.5 Version. Everything seems to work just fine.
Come on, it is going to be a bloody skirmish! |
Re: Tug of War - Progress Thread
Good Point!
I will post here and on the game description page. PuppetPoliticalParties and intentionally sending a ship or fleet at an opponents Homeworld are disallowed. If this should happen, the turn will be rolled back and the offender seriously booed. If an Intel attack captures a ship that is on or near an opponents Homeworld, it's up to the defender to be prepared. |
Re: Tug of War - Progress Thread
Given the map layout and the probable strength of home systems, I wouldn't be too worried. You could always put out a v1.5a with PPP disabled, just to be safe. I think the vast majority of players wouldn't push things, especially on PBW. I have selected the wrong intel project by mistake before, though.
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Re: Tug of War - Progress Thread
We now have 7 players. We need just 1 more!!
In regards to PPP, the mod Version 1.5, has been applied to the game so I think we will just leave it as is. As stated, if I see it happen, we will roll back the turn and that player just wasted a whole bunch of intel points. atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address. |
Re: Tug of War - Progress Thread
Good to see the game get's started.
Altough I started the original thread I didn't think there were enough interest to push it to existance based on the response in that thread. I think that as there are so many mods people aren't all that interested in different custom games. I've tried some different approaches but not gotten very much response, not anywhere near as much as when talking about starting a basic no mods game. Sadly right now I'm in more games (And about to start in two more) then my family can put up with. Otherwise I'd join this one too. [ March 30, 2003, 17:23: Message edited by: Ruatha ] |
Re: Tug of War - Progress Thread
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Re: Tug of War - Progress Thread
OK, we got our first 8 players. Please use the game forum to further discuss questions about format et al.
If this game proves enjoyable enough, we may start another. We will see how it goes. I will occasionally post updates about the Tug progress here for all to see. |
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