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Re: Anti-Matter Torpedo
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Re: Anti-Matter Torpedo
I think they're just talking about the damage threshold in strategy firing tactics. Multiplex tracking works under AI control in the current patch, so it will shoot until it reaches the indicated percentage, and then switch to a target that is not damaged to that point yet.
PvK |
Re: Anti-Matter Torpedo
What if the target is destroyed before the damage threshhold is reached? Does the ship fire the remaining weapons that would have been fired at that target on the new one, or just leave those weapons idle?
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Re: Anti-Matter Torpedo
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[ April 22, 2003, 11:39: Message edited by: Karibu ] |
Re: Anti-Matter Torpedo
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I remember with SEIII you could set the amount of "damage" that each ship was targeted, but I don't think you can w/ SEIV. Too bad - I liked that feature. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Anti-Matter Torpedo
I think there is a damage setting. Check the strategies editting window.
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Re: Anti-Matter Torpedo
There is a damage setting, but Taera says it doesn't work as you might expect, and recommends experimenting with 20% and 80% settings - he says 20% works better.
As of Gold Patch 3 though, multiplex tracking is working rather well. My impression was that no firepower was being wasted as long as targets were available. And yes, SE3 target assignment is a much cooler system. Too bad it wasn't kept in SE4. http://forum.shrapnelgames.com/images/icons/icon9.gif PvK |
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