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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
How's this coming? Any sign of ability value modding yet? http://forum.shrapnelgames.com/images/icons/icon7.gif Just thought I'd nag you a little bit. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
Did he release Version .50? Cause it does ability modding...
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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
Heh... Oopsie.
I've actually had that in for a while now, just forgot to update this thread http://forum.shrapnelgames.com/images/icons/blush.gif Tech Gridder 0.50 Notes: - Unlike the other tabs, the abilities tab requires you to press the save buttons before the changes will take effect. Watch to see the list of modifiers in the top right of the window change when you save. - be sure to add ability amount tags into the description of your original component. EG: "Provides a [-Var1-]% bonus to weapon accuracy" - do not enable the description change until the Last dimension. Once the description is changed, it will be a lot of work to change it again. - If the var1 or var2 entry is a text description rather than a number, ensure that the "Do not edit" box is checked, or the value will be changed to an integer. - The gridder works on the abilities by position. Adding 5 to ability 1 var 1 has different effects on different components, so keep this in mind. - If the gridder is told to make changes to an ability # that some particular component does not have, the component will be unaffected by the setting. [ May 11, 2003, 04:59: Message edited by: Suicide Junkie ] |
Re: SJ\'s Tech Gridder 0.50 - now with ability support!
Now that's what I call service. http://forum.shrapnelgames.com/images/icons/icon7.gif Now I want a bug-free Version of WinXP within the hour. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
Okay, I'm assuming this is a typo, but...When I select a file in the "select a file" box, a dialog box pops up declaring "Now gridding components found in: c:\blahblahblahblah\blah.txt" The odd part is, it says the same thing whether it's a .txt file, an .exe file, a .lnk file, etc...Is it supposed to say "New gridding components" or "No gridding components"?
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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
No, it means "Now I will look at the components contained in this file, and grid whatever I see"
Its only once you press the "Grid this tech" button, will it complain about not finding any components... I should test the file for components earlier. |
Re: SJ\'s Tech Gridder 0.50 - now with ability support!
And change the message so it is more clear. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
Well, SJ is now #1 on my most-despised people list. I'm up to a 35.4 MB component file--that's for one 6-D tech @ 5 levels each. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif Only 15 or so more to go. At least it RARs down to ~162 KB. http://forum.shrapnelgames.com/images/icons/icon7.gif Obviously, I'm going to have to scale this down a little bit.
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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
There is no need to scale it down! Make it as large as necessary. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: SJ\'s Tech Gridder 0.50 - now with ability support!
Yes, but we little ordinary peons (or PEoN) who have dialup have to suffer through all this. Maybe I'll have to break it up into 5 separate downloads. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
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