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-   -   A question about solar panels (http://forum.shrapnelgames.com/showthread.php?t=9229)

Fyron April 24th, 2003 01:02 AM

Re: A question about solar panels
 
Oleg:
It wouldn't be hard to get them to build the ships and use them properly. The problem is that that strategy is fairly easy to counter with the right technologies. The AIs can't adapt to new situations at all, so they would become very weak once you get IDs and Boarding Parties. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cyrien April 24th, 2003 10:21 PM

Re: A question about solar panels
 
Quote:

Originally posted by Dingocat85:
Solar sails actually can give you free movement, in some situations. Strip a ship of its engines, and give it a solar sail. Voila, free movement, no Quantum reactor required
<font size="2" face="Verdana, Helvetica, sans-serif">I tested this out. Gave an escort bridge, life support, crew quarters, solar sail, 1 supply component. Built it and...
It has a movement of zero. Seems that bonus movement won't do anything unless you have at least 1 standard movement point.
Adding a Quantum Reactor didn't do anything either.

narf poit chez BOOM April 25th, 2003 07:06 AM

Re: A question about solar panels
 
maybe it includes a check of the supply. try adding a supply component.

Cyrien April 25th, 2003 04:40 PM

Re: A question about solar panels
 
I did. It is in my Last post. Tried it without supply, then retrofitted with, then build a new one with, then retrofitted to Quantum, then built a new one with Quantum. All had zero moves.

narf poit chez BOOM April 26th, 2003 02:14 AM

Re: A question about solar panels
 
i meant supply capacity. if it's 0, it might not work anyway.

Cyrien April 26th, 2003 02:45 AM

Re: A question about solar panels
 
with the supply component my supply capacity was 1000 and still 0 movement. I even made sure it had full supplies. http://forum.shrapnelgames.com/images/icons/icon7.gif


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