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-   -   Primitive Proportions (http://forum.shrapnelgames.com/showthread.php?t=9293)

dogscoff May 8th, 2003 05:05 PM

Re: Primitive Proportions
 
Quote:

Can you not destroy their troops from orbit?
<font size="2" face="Verdana, Helvetica, sans-serif">Well I guess I could... it's still quite early in the game though, and it might take me more than 30 combat turns to burn through the planet's shielding using torps and destroyers. Besides, I don't want to risk damage to the facilities.

but yeah, 11000 troops. http://forum.shrapnelgames.com/images/icons/icon10.gif I'll have to check up on some of the other neutrals I've found, see how many they've accumulated...

Aloofi May 8th, 2003 05:49 PM

Re: Primitive Proportions
 
[quote]Originally posted by dogscoff:
Quote:


but yeah, 11000 troops. http://forum.shrapnelgames.com/images/icons/icon10.gif I'll have to check up on some of the other neutrals I've found, see how many they've accumulated...
<font size="2" face="Verdana, Helvetica, sans-serif">If they are primitive, we should assume that they have a warrior society by default. They should have the capacity of recruiting far larger numbers of foot soldiers than a more technological advanced society could.
Maybe the should also have a greater reproduction rate.

.

.

Loser May 8th, 2003 05:57 PM

Re: Primitive Proportions
 
Quote:

Originally posted by Aloofi:

Maybe the should also have a greater reproduction rate.

<font size="2" face="Verdana, Helvetica, sans-serif">Absolutely. I am sure of the fact that a man without work breeds more. Nothing like unemployment to solve fertility issues.

[ May 08, 2003, 17:00: Message edited by: Loser ]

oleg May 8th, 2003 06:07 PM

Re: Primitive Proportions
 
Quote:

Originally posted by Loser:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Aloofi:

Maybe the should also have a greater reproduction rate.

<font size="2" face="Verdana, Helvetica, sans-serif">Absolutely. I am sure of the fact that a man without work breeds more. Nothing like unemployment to solve fertility issues.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not quite. The highest reproduction rate is in poor countries, where people must work very hard just to get some food. The lowest is in western countries with a lot of people on welfare.

QuarianRex May 9th, 2003 03:42 AM

Re: Primitive Proportions
 
I apologize for my absnsce but my access to the internet has been somewhat sporatic.

dogscoff:

RE:uplifting all the way. They are designed to do that already but they have to completly finish researching their racial techs first. Then they research galactic expansion (GE) and continue researching according to their normal neutral research file. Prematurely gifting them with GE probably won't do much since they must still finish researching the racial tech.

Eventually they will all reach the tech level of the normal neutral races. That's why I didn't include pics of spearchuckers and such. It would have been ridiculous at higher tech levels.

As for how my additions work... well I hope they work well http://forum.shrapnelgames.com/images/icons/icon10.gif . Actually, I just tried to make the fewest number of alterations as was possible. That means that the primitives act almost exactly the same as the normal neutrals, though with limited tech. No extra images are needed.

Loser:

I made the primitives neutral for a few reasons. Mainlt since they are so crappy initially that I could not imagine a human wanting to play them http://forum.shrapnelgames.com/images/icons/icon10.gif . Also, these guys are meant to be flavour, a fun addition to the game, not movers and shakers in the galactic scheme of things. That's best represented by neutrals.

Grand Lord Vito:

You could just enslave them right away but that would be wasteful. If you feed them some research points they can develop quite quickly, they can upgrade their homeworlds 10-20x faster than normal. If you take them over their world develops at your rate which, in Proportions, blows monkey arse.

Also, if anyone wants to mess with the AI files I say unto thee, "Go nuts!". Here are some ideas on how they should act...

I would like them to be more likely to accept higher level treaties right off the bat (perhaps making the "Accept Treaty Anger Modifier Per Higher Treaty Level" value from politics.txt a positive number?). Also, the less advanced the primitive, the more accomodating it should be.

The primitive should be less isolationist towards their allies as well. It's okay to get ticked when unknown aliens invade your space but the presence of your patron should increase happiness, not decrease it. This should also be in proportion to the advancement of the race. Those you raise up from the caves should consider you to be gods, those on the verge of space flight should be a little less servile.

The politics and anger files need the most work. The other files (research, design, etc.) are good as stock. It seems to nicely represent the unspecialized nature of an advance primitive.

These are just some ideas. If anyone (a hairy eyeball turns toward JLS) has any idea how to correctly impliment any of these ideas (or has some good ideas of their own) their help would be greatly appreciated. The better this mod gets, the happier I'll be.

JLS May 9th, 2003 04:03 AM

Re: Primitive Proportions
 
Quote:

Originally posted by QuarianRex:

These are just some ideas. If anyone (a hairy eyeball turns toward JLS) has any idea how to correctly impliment any of these ideas (or has some good ideas of their own) their help would be greatly appreciated. The better this mod gets, the happier I'll be.

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks, QuarianRex http://forum.shrapnelgames.com/images/icons/icon7.gif
I will have some drafts for you ASAP.
http://forum.shrapnelgames.com/images/icons/icon7.gif


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